Games for Windows® Marketplace
Instant error with "Connection Error"
2013-02-08T16:45:28 Info Startup Starting up.
2013-02-08T16:45:28 Info Startup 64-bit Microsoft Windows NT 6.1.7601 Service Pack 1
2013-02-08T16:45:28 Info Startup Operating system UI language is en-US.
2013-02-08T16:45:28 Info Startup User account UI language is en-US.
2013-02-08T16:45:28 Info Startup GFWLClient.exe version 3.5.0050.0.
2013-02-08T16:45:28 Info Startup XLiveServices.dll version 3.5.0050.0.
2013-02-08T16:45:28 Info Startup XLiveServices.dll build type Public.
2013-02-08T16:45:28 Info Startup xlive.dll version 3.5.0092.0 (WGX_XLIVE_V3.05_RTM(panblder).110928-1730).
2013-02-08T16:45:28 Info Startup XLiveInstall.dll version 3.2.0006.0 (WGX_XLIVE_v3.02_RTM.100427-1415).
2013-02-08T16:45:28 Info Startup Downloads directory is C:\Users\John Mallah\AppData\Local\Microsoft\GFWLive\Downloads.
2013-02-08T16:45:28 Info Startup Addon installation directory is C:\Users\John Mallah\AppData\Local\Microsoft\Xlive\DLC.
2013-02-08T16:45:28 Info Startup Demos installation directory is E:\My Documents\Games for Windows - LIVE Demos.
2013-02-08T16:45:28 Info Startup Full game installation directory is C:\Program Files (x86).
2013-02-08T16:45:28 Info Startup Videos installation directory is F:\My Videos\Games for Windows - LIVE Videos.
2013-02-08T16:45:28 Info Startup Timezone is GMT Standard Time.
2013-02-08T16:45:28 Info SQM SQM OSLocale set to 1033.
2013-02-08T16:45:28 Info SQM SQM LaunchedByInGame set to 0.
2013-02-08T16:45:29 Error Startup Failed to retrieve client configuration. {Exception: {Type: System.Net.WebException} {Message: The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel.} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetResponse() at Microsoft.GamesForWindows.XLiveServices.LiveConnection.GetConfig(String localeName)} {Target Site: System.Net.WebResponse GetResponse()} {Inner Exception: {Type: System.Security.Authentication.AuthenticationException} {Message: The remote certificate is invalid according to the validation procedure.} {Source: System} {Stack Trace: at System.Net.Security.SslState.StartSendAuthResetSignal(ProtocolToken message, AsyncProtocolRequest asyncRequest, Exception exception) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) at System.Net.TlsStream.CallProcessAuthentication(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async)} {Target Site: Void StartSendAuthResetSignal(System.Net.Security.ProtocolToken, System.Net.AsyncProtocolRequest, System.Exception)}}}
2013-02-08T16:45:29 Error Startup Failed to retrieve configuration. {Exception: {Type: System.Configuration.ConfigurationErrorsException} {Message: No environments loaded.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.LiveConnection.get_Instance() at Microsoft.GamesForWindows.LiveClient.App.TryInitLiveConnection(Boolean& retry)} {Target Site: Microsoft.GamesForWindows.XLiveServices.LiveConnection get_Instance()}}
2013-02-08T16:45:31 Info UI User cancelled dialog.
2013-02-08T16:45:31 Info Shutdown Shutting down.