So, on Xbox 360 there was a music player built in and you could select from what "PC" you wanted to stream your music from and it instantly brought up every audio file that was stored on the device you selected within your home. I took advantage of this music playing system with my iPhone and not by hooking it up to my 360 via USB, because that didn't work, but by setting my iPhone up as a WiFi enabled device. I used an app called "SyncStream" and this allowed my 360 to pick up my iPhone like it had it's own domain name on music player on the 360 just like the it could pickup the PCs in my home network. I could then select my iPhone and everything that was neatly organized on my iPhone's Music was instantly transferred over; Playlists, Genres, Artists, etc. I would then select what playlist I wanted to play from and shuffle on to mix the tracks while I play a game and the music would play in the background. If i wanted to change the song that was playing I could bring up the menu with the Xbox button and hit next or play another playlist.
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So here is my question. I want this feature ported over to Xbox One
Solution 1: I don't know it Xbox One has Bluetooth within the system that can be unlocked in an update, but if so this would be the easiest and best of all solutionsas instead of going through the hassle of navigating the system to find what Music I wanted to play from my iPhone I could just use my iPhone as a controller so to speak and select the songs/playlists and shuffle/repeat all I want because the Xbox One would just act as a Bluetooth pickup to find my Bluetooth enabled device and play the music through the speakers on my TV., But you shouldn't make it to where only one device can be Bluetooth enabled but at least 5 at once (if possible)and I say this for the sole reason of gaming headset that use Bluetooth. This also eliminates the snap app and allows me to access music while playing the game in full screen because I am using my iPhone to select the music. But to integrate this into Xbox One, if Bluetooth is within the system, these devices can be managed within system settings under a new panel called "Manage Bluetooth Devices or Bluetooth Devices"
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Solution 2: this solution is an understatement to the first one seeing as the the 360 had its own music player as stated in the main paragraph. this feature should be ported to Xbox One, so music can be played while navigating Xbox One or doing anything on Xbox One for that matter via Playing a game. This solution is a "Plan B"because it takes everything from the main paragraph and basically ports it to the Xbox One, but as you can tell from reading it requires an app to use, but believe the SmartGlass app could overcome this as it is Microsoft owned and could be used across all devices that have SmartGlass. This would allow SmartGlass to access the music stored on your phone in all there organized glory, which meaning you can navigate all your stored music and find it with ease as you would on your phone.
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The first solution is the one for me but I left this open ended for two solutions, I just pick Solution 1 because it seems the fastest not only for the development team but for consumers as well, seeing how almost everyone has a phone and they use that phone as an MP3 player. All their music is already stored and organized and ready to go, all that is needed is a device to pick up their Bluetooth signal and play the sound. This also eliminates going on different paths to get to the music through different applications that is already in one place on your device.
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Let's make this happen
darkdestroyer15 - Dakota Prater