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Is polygon count not important anymore?
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I know what you mean, but the polygon count is so high now as standard that it doesn't even matter anymore. Back when it was like 250,000 a second or whatever it was, it was a big deal because they were no where near what they are now.
Now that a super high count is normal, the next best thing to clean up is frame rate and resolution.
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You kids and your polygon count. I remember the # of colors being displayed was a benchmark. It comes and it goes.
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Once frame rate and resolution is cleaned up I wonder what will be next..... lol
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Projection Range, Clarity & Opacity. It tells you how good your holograms are. High range, with sharp details, and not being able to see through them would be the best. The XBOX 3 and PS7 are working on the tech right now.
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That just went straight over my head lol.
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Those kids need to played the game 4 fun and not for looks.
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With modern consoles being so powerful and when the fuss about Frame Rates and Resolution settles down people will probably focus on the little things like Bloom Lighting, Shadows and Draw Distance, I don't really care about any of them as long as I like what I see on the screen, but I do hate screen tearing, luckily it's quite rare nowerdays.
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Polygon count is still used. Rocksteady just mentioned that [quote]Characters in Arkham Knight are much more detailed, flexing textures and polygon counts three-to-four times higher than in Arkham City. "One character is as big as the polygon count of Arkham City - the whole environment," said lead character artist Albert Feliu.[/quote]www.eurogamer.net/.../2014-03-05-rocksteady-reveals-batman-arkham-knight-in-detail
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And I thought a polygon was a dead parrot lol
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[quote user="CloudStrife 900"]Once frame rate and resolution is cleaned up I wonder what will be next..... lol
[/quote]
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