Wolf's Rather Hasty Guide To The Basics Of Combat - Guest Starring Absolutely Nobody

Wolf's Rather Hasty Guide To The Basics Of Combat - Guest Starring Absolutely Nobody

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Welcome to my basic guide to prodding some serious buttock in Assassin's Creed 3. Now, this is a very quickly written guide, so there may be things I have missed, tactics I personally don't know about etc. If you find something missing please feel free to share it with the class. Obviously this little guide won't be perfect, but hopefully it'll help a few people out. Oh, and the names of enemies are probably wrong, for all I know.

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Combat in Creed 3 is primarily based around going on the offensive, despite the fact that counters are so damn easy. The second thing it's built around is the concept of momentum, basically meaning you want to get a smooth rythm going so that you can flow through combat, also known as a "Chain"

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The Basics: X to attack, B to block or roll, Y to use your secondary weapon and A to break the defense of an opponent which spins them around. Tapping A a second time straight after a disarm results in Connor tripping up his target, leaving them open to a ground finish.
Using Block and its options: When a red marker appears above an enemy, tap B to block. This actives the slow-motion block and then opens up some options, depending on the enemy type: a simple tap of X results in a kill, depending on the enemy types. A standard Redcoat will die, whereas an officer will block your counter strike. Tap A for a disarm, which is self explanatory, really. Tap B for a throw.

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Double Counters: These occur when two enemies are blocked at the same time, initiating a beautifully little animation in which Connor destroys them both. Double Counters are great because they insta-kill any enemy, regardless of type.

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Chains: a chain refers to a chain of attacks without ever getting broken, which occurs if you're shot, hit, or simple fail to use the right button combination. At the most basic level chains are performed on basic soldiers, detailed below. At this level a chain allows you to use an "Insta-Kill" (I'll be using that term throughout this, It will refer to killing a target by holding X during a chain) another soldier by simply holding X in their direction As you get better a chain can incorporate other enemy types by using the correct actions. More on that after we move through the different enemy types. A chain can be broken by being hit, getting shot or simply taking too long between attacks.

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The enemies:

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Redcoats/Bluecoats: the basic of the basic. These guys can be killed in any fashion you desire and pose little threat except when there's a tonne of them. They form the basis of your chains: simply counter and kill one using B and then X to start a "chain". As the kill animation is performed highlight another basic Red/Blue coat with the analog stick and hold down X as the animation finished. Provided your selected target is within range Connor will leap/run/roll over to them and take them down in a single move. Repeat the process to keep your chain going. Chains can also be started by simply killing a standard a Redcoat with repeated attacks. Counter kills are just the simplest method. I'll get back to streaks later and how to incorporate other enemy types into them.
When a yellow icon appears above a Redcoat, he's going to shoot you, so hold A in the direction of an enemy to use him as a meatshield - Sometimes Redcoats will form a firing line, simply take a meat-shield by tapping A on a nearby enemy once again. Or run away. Never be afraid to do that. (Cont. in next post)

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Captain: These guys can be identified by their ornate hats and by the fact they wield a sword, unlike regular soldiers who have a musket. There's usually one in every patrol, right at the front. They're the next step up from a basic soldier and as such as a little bit harder to take down, but not much. FIrstly a Captain can be insta-killed as part of a chain: just take down a normal soldier, and while the animation is occuring press and hold X in the direction of the Captain. Simples. Captains can and will block your standard X button attacks, so other than a chain here are your options: use the defense break by tapping A and then following up with some attacks. Or wait until they attack, block the attack with B and then use the disarm option, followed up again by an attack or a trip up and then attack. Or just shoot them in the face. At first Captains cannot be killed using a counter kill (B then X) but if you weaken them somewhat they will become vulnrable to them.

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Highlanders/Grenadiers: also lovingly referred to as Brutes, you can't miss these kilt-wearing kin of mine on the Redcoats side. Can't remember what the Bluecoat version looks like, but he also has a massive axe.....So you'll work it out. There's also a variant that uses just a musket. Usually, though they wield freakin' huge axes and are a pain to take down. Bullet to the face. Easy. But if that doesn't sound good then listen, or read, up: Brutes will block every basic attack, cannot be insta-killed as part of a chain by simple holding X and cannot be killed by blocking and then tapping X, unless, like the captain, they're severaly weakened first. Option 1: use A to break their defense and follow up with a couple of basic X attacks. Repeat until dead. Option 2: block their strike and disrm arm, again followed by a few basic attacks. Repeat until dead. Option 3: when a yellow icon pops up above their head they're going for a big strike, simply tap Bto roll out of the way. Get your roll right, by rolling past them, and follow it up by holding X and Connor will slit their throat etc. Easy. Also, you can use your rope dart by using Y to yank them to the ground.

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Generals: Actually know as Jagers these these German mercs wear browncoats and happily don't pop up too often, usually only when you've been fighting for a good while. Again, bullet, or arrow, to the face. Other than that these guys are butt-holes to fight as only two tactics work against them: break their defense with A and follow up with attacks, or counter, disarm and attack. Basic attacks, insta-kills, counter-kills and throws will not work against them. Generals also have a habit of attacking in pairs, allowing you to use the double-counter kill against them. Handy.

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Those Little Dodgy Dudes: I have no name for them, but they wield tiny little knives and wear furry hats. These guys have an irritating move where they roll over you. Tap B to dodge 'em when they flash yellow. Block followed by a throw (B) seems to work well on them as they have a nasty habit of blocking most attacks and even defensive breaks. I've not actually encountered them much and so haven't built up much of a tactic for them. Anybody out there got more ideas?

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How To Incorportate Different Enemy Types Into a Chain: Alright, so performing a chain on basic soldiers is easy peasy, you just press the direction stick toward another soldier during the killing animation and either hold X or just hammer away at it. There is a correct time to press it, but hammering away is just so much more satisfying. But what about other enemy types, like the Highlander/Grenadier? Or even generals? These guys can still be incorporated into a streak, you just have to use the correct methods. Let's have an example: 3 soldiers, one captain, one Highlander and one General:

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The first soldier attacks, so we block with B and perform a counter kill by pressing X. As the animation finishes we point toward the next soldier and hammer X. Connor leaps over and slices him up. We've got a chain going now. Once again we highlight the next soldier and hammer X to perform another chain kill. Next up is the Captain: he's not problem, though, as the captain is susceptible to a chain kill. As the last soldier dies we once again press toward the captain and hammer X. Connor performs another takedown. The Highlander is up next. Now, we know a standard X button chain kill won't work, so what we do is while the kill animation on the captain finishes up we press toward the Highlander and hammer A instead of X for a defensive break. Connor leaps forth. As that animation plays we hammer X. Connor responds with instant death for the Highlander. As that animation is finishing up we're readying for the General....but crap, he's attacking! No problem, a block can be incorporated into the chain as well. As the kill animation on the Highlander finishes we point toward the general but this time hammer B. We follow up by hitting A and then by pressing X. Because we performed this as part of an unbroken chain Connor again responds with a instant kill on the General. We're out of enemies now, so that's 6 enemies dead in one unbroken, flowing move. Not bad. This concept can be applied to huge numbers of enemies in a single group. The key is to stay calm and remember the moves required for each enemy type, which can be tricky.

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Random tips: always remember that you've got useful gear stored away. The pistol and bow are obviously great to use, and can actually be incororated into certain moves. The rope dart is great for yanking enemies of their feet, and the smoke bomb can allow you to take down loads of enemies quickly.

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Chain kills take precendence over enemy attacks. If you're in the middle of a chain and the enemy you're away to strike is attacking you, your attack will take precedence over there's, which is always handy to remember.

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There is a correct timing during a chain, but it's tricky to master. Holding the button seems to work the majority of the time, but some people have reporting this doesn't work that well for them. If it doesn't, hammer away.

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You can pick up a weapon on the ground, like a Musket, in the middle of combat by holding RT and pressing B when standing over it. Muskets are always a good options as they're usually loaded, allowing you to pick it up, select a target and hit Y for a quick kill. Drop it again by pressing B.

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Change up your weapons. This is mostly just for fun as different weapons result in different kills.

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Perform a counter and long ranged kill at the same time. Tricky to do, but when you've got the pistol equipped to why, block an opponent and hit X then quickly highlight another target and press Y. Do it correctly and Connor will pull out his gun and shoot the second target as he kills the first. Don't highlight a target and Connor will use the gun on the enemy you've countered.

Snitches: drummers in a patrol, or just some enemies, especially if they're on a horse, will often run away to try and get help. Take them out fast if you don't want more guards on your butt. Or let him run if you want some extra fun.

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Alright, so there we have it. I hope you found this useful!

- Wolf

 

 

 

 

 

Discussion Info


Last updated July 3, 2018 Views 6 Applies to:

Nice,  thanks for taking the time!

Yeah thanks for the basics, too bad I have the strategy guide

It is too bad :P

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Thanks for the words, Genchy. Managed to pull off a nice chain last night, taking down a couple of squads in one flowing move. Brought a tear to me eye lol.

Nice work but if you want to keep it simple, you could just equip hidden blades and the bow. When they attack just hit B then X Or B then Y for higher level enemies.  One of these 2 moves will kill all the enemies you mentioned, including Jagers. Don't forget to loot the bodies to get your arrows back. Boring maybe, but effective.

Also that bit about hitting the A button when they line up to shoot at you is useful, not to mention it's one of the achievements.