Sure, most of the campaign required some skill to beat on insane but having a final boss that is pretty much based off of luck is completely dumb to have. On the 2nd part of the encounter and just gave up for the time being after 30 minutes or so.
It's a very simplistic encounter but having to rely on my luck on where the guards are going to spawn is just down right annoying to have to deal with on top of there being infinite respawns. 1 try I can get pretty far before I having them start to spawn around me or I could die fairly soon after restarting. I see no skill required for that part and sadly, I wouldn't even have any satisfaction once I do manage to beat it.
Don't get me wrong, I loved the campaign and the game itself as a whole...I just don't understand why developers put in a difficulty where success is measured by your luck.