Why cant we have 64 player rounds?

Is there a problem with the xbox live network or the xbox in general. Id really like to ;play in 64 multiplayer rounds on Battlefield, but it looks like Id have to 

buy a top end PC to do this. Anyone have a clue as to why?

 

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Last updated July 3, 2018 Views 5 Applies to:

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dang dude. because the consoles have a max of 24 players.  

they said they could do it but we would not get the graphics, jets, tanks, no destruction. plus the lag fest.  

@vibroluxor MAG doesn't.

On topic:  The consoles might be able to handle that many players, but then they would have to sacrifice graphics, destructible environments, and more than likely alot of the vehicular combat.

[quote user="vibroluxor"]

dang dude. because the consoles have a max of 24 players.  

[/quote]

 

Not true, the PS3 had 250 player games in MAG.

It is totally possible it just requires 1) a commitment of hard drive space to keep graphical data on file and 2) flatly excluding some players with weaker connections

What I meant was Because Battlefield on the console has a max player limit of 24.  Sorry for the confusion.  

If we could do 50 man games on the original Xbox with Delta Force: Black Hawk Down, I don't get why we get stuck with not even half of that on the "Next Gen" products..

MAG is awefull.. My commendore 64 graphics look better then that... with a bit of imagination..

frontlines had a lot and that wasnt as bad as mag!

Commedore 64 was an amazing computer!

[quote user="Jedimonkey2006"]

[quote user="vibroluxor"]

dang dude. because the consoles have a max of 24 players.  

[/quote]

 

Not true, the PS3 had 250 player games in MAG.

[/quote]

Yes, MAG on the PS3 had 64, 128, and 256 player game modes. But on the 128 and 256 matches you could only go on one side of the map. It was not a free roaming map. There was actually a boundary in the middle of the map. It was like two separate games running at the same time. You could change your spawn point to the other side but you could not freely move your player over there. Also, MAG did not have the level of enviromental destruction that Battlefield has. The maps in MAG were huge but you only had a few. And like the other poster said, the graphics weren't that great. It was just an idea that was a little ahead of the power of this generation of consoles. But when it was running right it was a fun game. Last, at least Zipper Interactive had a real beta. They had that out at least 3 to 6 months before the game came out. And it ran until about two weeks to one month before the game came out. Also, they had an in-game reporting feature to report issue right when they happened. You could also send them screen shots of what had happened.

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