Where should the next fallout game be?

I want to know were you think the next fallout game should take place at or were you want it to take place?  And please keep it in the states. I think its going to be in New york, chicago, arizona, texas or mabey the commonwealth, i know i said keep it in the states but thats right above and sounds really interesting.

 

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Last updated July 3, 2018 Views 7 Applies to:

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It's not necessarily Death Valley, but it is in roughly the same direction (northwest of the Mojave). But the Lost Hills Bunker (the home of the BOS) is right in line with that, so I guess they could've flown over the Divide, albeit almost 100 years before the events of New Vegas

[quote user="BootstrapGolem"]

you can copy and paste? what browser do you use? i'm using chrome at the moment.

[/quote]I use Firefox, but Control-C should work on any browser really.  Like so:

[quote user="Mags Ts"]

maul yoda just stop posting in here youre ideas suck and you are rude.

[/quote]I'm not being rude (actually, your post is pretty rude, so hypocrite much?), I'm just a canon snob.  And I'm a big fan of the first two Fallouts (and New Vegas, but that's besides the point), so I guess I'm also a "purist" in some regards.  But essentially, what that culminates in is me not liking when things stray too far from the lore (i.e. seeing a faction brought back for a third time) or don't feel very "Fallouty"

But more to the point, I'm allowed to disagree with you and state why I don't like your ideas (I also only suggested one thing if that's what you're referring to, part of which a lot of other people suggested); if you can't tolerate that, then that's your problem

west coast California LA. Sanfrancisco?? Brotherhood of STEEL!  an I hope they use the same controler set up as skyrim with the vats going where the shout is OBVIOSLLY! on fallout New Vegas they dont have sprint, I kind of liked that on skyrim, also worth noting the first person/ third person view was a simple push on R stick I liked THAT!

[quote user="MaulYoda"]

[quote user="wiitarde"]

[quote user="MaulYoda"]This is basically what I mean by Fallout 3's disregard for canon.  In fact, this is entirely what I mean.  Also, I respect that you're just curious.  A lot of people just trash me for thinking like this

[/quote]

 

Just out of curiosity, you think a game based in the Commonwealth is a disregard to canon? There are hints along the way regarding West Tek including area of Big MT having connections to the Commonwealth somehow, just can't recall where exactly I read it in game. Lonesome Road has some info regarding those links as well.

 

 

What do you think of a plausible Fallout game where the BOS zeppelin traveling through The Divide at the same time the self destruct took place, thus lending intself more to the backstory of the courier/s in general, non canon?

 

 

 (You find that love letter in Fallout 3 delivered via "courier" just behind the Nuka Factory? Not sure if this is a random encounter, but found a gal with note on her, and seems to me it's a note from a possible enlisted soldier.)

[/quote]

  • Um, I didn't really have a problem with androids.  I guess there are AIs and stuff, so it wouldn't be much of a stretch, provided that Boston didn't get bombed too heavily and that the Institute still has enough working equipment to produce them (the Institute being MIT and all, and the Commonwealth being Massachusetts).  Although I thought the name was a little confusing, given that the states were divided into 13 commonwealths in the lore, so specifying one as the Commonwealth was kind of confusing.  But Bethesda said a lot about it, so I feel it wouldn't serve them well to leave it underdeveloped.  I thought the "underground railroad" for androids thing was kind of stupid though
  • I mean, the airships crashed before 2197 (which is when Fallout Tactics starts), so the Courier would have to be really, really old.  We also have no idea where the Divide is in relation to Chicago, which is around where the airships crashed.  And again, I always thought the airships in Tactics were kind of a stretch.  They worked as a way of getting the BOS to Chicago (as opposed to walking like the BOS in Fallout 3 did), but it was the BOS's ability to actually construct them that posed some questions
  • I have no idea what note you're talking about.  Can you provide a link?


Also, I'm actually rooting for the Rangers this year, IF ONLY because they beat the Tigers

[/quote]

  • whats a stretch about a group like the brotherhood being able to create zeppelins? i mean the technology is not that hard to think up, and i'm sure they'd be able to find some way to to manufacture them. i'm a bit surprised we haven't seen any more airships in the franchise, to be honest.
  • it's actually nothing. just some proposal love letter that someone sent by courier, it really has nothing to do with anything.

Id like to see the next one be set in Missouri/ the Ozarks.

[quote user="MaulYoda"]

[quote user="steveg99"]

Forget Fallout. Let's go with another license. How about Shadowrun? Take the best aspects of Fallout and Elder Scrolls and bring them to an urban sprawl.

[/quote]They tried resurrecting Shadowrun a while ago and it didn't work.  Best to let some franchises just stay classic and good, or as tabletop RPGs

[/quote]

and now they're bringing it back with what i guess is a web browser based mmo. i'm not really sure how it'll turn out, but if it's more like the table top and none like the pc/360 online thing, i'd be interested in hearing more about it.

LONDON! FAILING THAT I WOULDNT MIND NEW YORK

Maul, what exactly do you dislike about Fallout 3? As a game it was more stable and polished than New Vegas, with better exploration and environments. Graphics were slightly --but noticeably-- better, and the story wasn't appalling, though it was hardly the best.

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I do understand that you might dislike the game because the canon wasn't the same, but that doesn't seem like a reason to completely trash the game.

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(I also mean no offense whatsoever by this, I'm just curious and want to know why you seem to dislike it so much).

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As to Golem's post above me... I liked the increased difficulty for computer hacking and hope it stays the same, but I'd like for there to be a little more enjoyment in the process. I do like Fallout's darker, more serious game, but a little change to that mechanic would be good, partly because there should be a way to hack it without having to quit and reenter the computer. It just feels like cheating.

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I found that human opponents were all terrible (Level 46 Very Hard) while all animals were tyrants. A Fire Gecko is dangerous with two or three being deadly, whereas the NCR/Legion Hitsquads are terrible, along with all the normal troopers/legionaries, and just about everyone else. A health boost for normal human opponents would have been good, and perhaps their weapons could have upgraded as you got through the storyline or as your level increased.

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Don't get me wrong, a Service Rifle is threatening and all, but some Trail Carbines would have been nice. Keep the absolute top tier for bandits/whatnot (.44 Magnum is a specialty of the Fiends in Vault 3, Brush Guns are too powerful/valuable to be standard weaponry), but some upgrades would be good. NCR Bandoleer/Mantle/Face Wrap is fine, but introduce First Recon Assault/Survivalist armour for some of the troopers at later player levels (Call it NCR Assault/so on and give it a DR/T boost, then give the First Recon guys something even better).

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Exploration was hampered not because of enemies, but because there was nothing to find. I think, overall, I prefer the Skill Books in NV to 3, but more interesting locations would have been nice. I felt there was more to it in Fallout 3. More enemies in places to explore would also have kept it nice and interesting, and make sure the RPG elements are right up there by giving Raiders/Fiends/whatnot their own Reputation and Quests you can discover if they aren't Hostile when you encounter a Quest Giver.

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Sounds good to me.

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Speech was done better, if you ask me. I like having a shot at it at any level, BUT, to hop into a conversation and fail with a high skill level is no good. Many people would be reloading an Autosave to make the check, and that's exploitable, obviously. I'd prefer to have the certainty of NV's system.

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A few random notes.

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I'd prefer Skill Points to be given at the rate of 10 + INT, plus any perks such as Educated. Add more skills to balance it out if you want, and break Guns back up into Small and Big Guns. Guns was very much overpowered when it came to Energy Weapons V Guns, because of how broad Guns really was.

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Small Guns (Assault Rifles, Pistols, Sniper Rifles, so on. NOT the .50. Also, remake that into a Barrett lookalike, they just look better)

Big Guns (Minigun, Shoulder Mounted Machine Gun, Grenade Machine Gun, so on. Maybe Missile Launcher)

Explosives (Grenades, Mines, Fat Man. Maybe Missile Launcher)

Energy Weapons (Gauss Rifle. Fix the bullet/target issue with it, too. Laser, Plasma, Big Energy Weapons)

Unarmed (Obvious. Also, speed up completely unarmed attacks when you speed up Spiked Knuckes attacks... Power Fists, Knuckles, Gloves, so on)

Melee (One and Two Handed, obviously. Nothing 'hand mounted' as it were).

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Sounds good to me, and with a 50 Level Cap or higher and 20+ Skill points a level, that's a perfectly valid way to do it. Add skills like Crafting to supplement Repair. Make your own equipment and weapons, much like Fallout 3 but on the scale of ammunition manufacturing. If there is a 50 or 60 level cap with 20-25 Skill Points per level plus Skill Books, bring Ammunition out of Repair and expand on the usefulness of both (Though Science and Repair were expanded beautifully in New Vegas). More Skills + More Points = More Interest, I believe.

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More unique weapons and more reason to explore. Fewer blocked up buildings. More interesting loot IN those buildings. Lonesome Road did this well, it was worthwhile to search most containers.

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A military setting somewhere. Hopeville was sick to explore and simply be in, as was Fallout 3's urban setting. More military stuff in Fallout 4 please :D. While we're at it, have some of the awesome weapon caches that the Courier's Mile had. They can be heavily guarded in military bases, sure, but these gave enough special bullets to the point where you could experiment with and use other ammunition types more easily, and that is awesome. We don't need heaps of boxes, but we could definitely use some after fighting a hard battle worthy of them. It's interesting! : )

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Two humanoid companions, please. Keep it to two companions, sure, but make it so that instead of Boone/Cass/Veronica/so on and ED-E/Rex, make it so that it's one group and we can use both Boone and Cass, if we so feel like it. I would love to be able to dress up two characters, it would be much more enjoyable than having ED-E with me. Make it so that we can remove companion's weapons, so that we can make them use what we want, not just some of what we might want. Same with clothing: Veronica, I know you like your Oasis Druid Hood, but I would LOVE for you to wear this Desperado Cowboy Hat and Sunglasses with your Advanced Riot Armour. And why won't you wear a dress when I killed a casino's worth of people to get it for you?

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Shotguns were done beautifully.

Melee weapons were done beautifully.

Unarmed Weapons were done beautifully.

Sniper Rifles were done well, there were two with the option for two more plus scoped pistols and others like the Bozar and the Laser/Gauss Rifle.

Pistols were done beautifully. The .357 was great to use (44 not so much) and Lucky was great at any level. The 9mm was great and fun at the start, while still OK midgame. The Sequoia destroyed at any level you wanted.

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Now, what happened to Assault Rifles? I LOVE the rest of the weapons, don't get me wrong, but Assault Rifles were not as amazing, partly because there were very few, partly because DT wrecked them. It would be good to see them back in force in Fallout 4.

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Opponents with Power Armour please. Well, not necessarily, but we do have to have opponents worth a bit more to loot than just NCR/Legion armour. The Marked Men were a great example of enemies that were fine to fight and great to loot, I really enjoyed Lonesome Road and this was a great reason why. Also, the unique Burned Men were awesome to see. Why not have that some more? Same with Old World Blues' unique Cazadores, Nightstalkers, Robo Brain and so on.

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Hmm. Both Lonesome Road and Old World Blues really highlighted what I want. More interactivity, interest, exploration, interesting dialogue. A lot of New Vegas is simply running from one place to another, as well, whereas that was definitely not the case in Lonesome Road or Fallout 3. I'd love to have that changed.

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SPECIAL was done brilliantly in New Vegas. I love how Agility increased reload time, but I'd also like it is Agility increased movement speed while in Medium or Heavy armour. I'm not asking for Light Armour (standard speed) increased (but some would be fine), but remove the penalty for Medium and lower it severely for Heavy with high levels of Agility. Also, don't make it so that low Agility means you reload or draw in slow motion. Make it so that below 5 Agility a jamming animation is used, but make it quite fast (but slower than Agility 5). Then drop the speed of the animation as you drop Agility, down to 1. 1 Agility = Reload time at normal speed + Jam time at normal speed. 3 Agility = Reload time at normal speed + Jam time at fast speed. 10 Agility = Reload time at fast (probably extra fast) speed, no jam time. To slow draw time down, make it so that a player fumbles it while unholstering, just like a jam.

Increase Charisma's bonus, perhaps by increasing the power of Companion perks. Give the PRECISE effect of a companion perk, not just an ambiguous description. Perhaps give a second Companion Perk per Companion, or prevent them from ever turning on you with a high enough Charisma (or make this a Perk, either way).

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Give us the ability to turn Perks off. I for one don't mind Boone, but I would like to be able to disable his perk, for example. I might also want to disable a Perk I've chosen for some reason, why not give me the option? I don't always like Bloody Mess, for example. For this one though, ONLY TURN OFF THE GORE, not the damage. See, why not give me the option to do stuff like this? Thanks Bethesda : )

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I'd like two Factions that conflict against each other, AND I'd like a distinct enemy. Say like this:

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The Brotherhood as a fully-fledged faction, as it was in Fallout 3 (well, not really, but better than in NV). Expand them to be like the NCR in NV. Quests, characters, outposts and civilians.

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Bring the NCR into another corner of the land. Give them quests, characters, outposts and civilians. There can be a frontline, as it were, between the two where there are military camps and soldiers.

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You're free to serve one over the other, that's cool. Just like in NV. A huge, long process to supporting your choice, or both, until one brands you as an enemy and refuses to work with you (unless you come to them with news of the third faction OR that you've killed some bigshot, or something).

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You can kill one off if you so choose, whatever. It's up to you. Oh, bring in a Brotherhood Elder and a local NCR Government and a few Generals.

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You often hear news that the Enclave might move in on wherever you are, and that comes into play after you've gotten close to the battle between the NCR and Brotherhood. (Oh, you can also work out a truce through most of it, but then you do have to fight. Too much EXP and interest to pass up :P). You then do have to fight most of the Enclave, with additional quests/characters/civilians/the whole package opening up after you've made a bit of contact with them. You can then lead the Enclave, if you so choose, against the ally you aided and strengthened before : )

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I know it's a long, poorly written idea, but it can and should be done. Games can do stuff like that now, and we should be improving consistently as games get released.

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What else... :D

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I can't think of much else, I seem to have covered a fair bit.

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Do VATS more like Fallout 3 than New Vegas. The animations/gore/deaths/so on are simply cleaner and better done in Fallout 3, and I'd like it to be more like that. It was just more cinematic and interesting.

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Bring back everything. I can't say this enough. Give the NCR Government's Guard the Advanced Riot Gear from Lonesome Road. Give their absolute elite the Elite Riot Gear.

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Give the Rangers in town the Ranger Combat Armour, while you give Rangers out in the desert... The Desert Combat Armour. First Recon Snipers? First Recon Assault. Standard Soldiers? NCR Bandoleer and Mantle Armour.

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Give the Brotherhood T-51B, T-45D, Recon Armour, Semi Powered Armour (Medium, not Heavy, and just lighter Power Armour of both types). Give a grizzled veteran some Tesla or Hellfire Armour.

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Give civilians 9MM pistols.

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Drop MP-44s and Automatic Rifles in a "Great War" bunker somewhere. While we're at it, how about some Combat Armour to match? Also, please redo the UGLY Combat Armour, or make a variant of that too : ) Why can't Van Graff Armour be slightly different to Combat Armour?

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Scrap Electronics and Metal are great in New Vegas, keep many of the same uses in the next Fallout. Truly a great thing actually. I also liked being able to make Grenades, because they are difficult to find reason to use without being able to guarantee a steady supply.

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Also, Gambling was great. Very enjoyable, but perhaps get rid of Roulette, swapping for something more useful? I couldn't enjoy it or win at it, and it didn't seem any fun at all.

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This is a good point: Make bullets with more interesting effects. The variety were have so far is GREAT, I love them all. However, at least one I thought of is one that cripples much more effectively. Make it: .90x Damage, 3x Limb Damage, maybe 0.85x Gun Spread.

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Shotguns would be much more effective,   and gunfights would actually be a little more tactical. Bump enemy health, make armour stronger and increase their damage, and Hollowpoints, Armour Piercings and Cripplers become a lot more valuable. Make enemies drop and use different kinds of bullets too, that way the player can also use some more.

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Optimise the Benches. How about I break down all my 4, 400 10MM bullets at once, rather than a hundred at a time, and how about my cursor stays on the same thing, rather than resetting?

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I really am done now. I hope it's an interesting read, it was interesting to think of and type. Take the time and it'll probably be worthwhile.

Cheers guys : )

i imagine that thing would have dt out the @@@. still, i'd love to see a new state or area to explore. somewhere more climate than the mojave but not really all that interested in a whole game set in point lookout, so unless they kept Florida or Louisiana mostly in the mainland and out of the swampland (half&half would be nice for a big enough map), i'd say Colorado or somewhere else in the midwest.

how is that making a comeback they were in fallout 2 and got beat by the chosen one along with the help of the NCR, and BOS, and the enclave fled east. most of you are saying it should be in in chicago, they have a base there. and whats with the west coast against the east coast, the east just lost contact thats all. the enclave will be in it, just watch.

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