update ifo for todays patch

http://battlelog.battlefield.com/bf4/forum/threadview/2955065217944685108/



Maintenance downtime (All platforms)
Nov 13, we have a planned maintenance starting at 9AM UTC/1AM PST. The maintenance will last for 2-3 hours and multiplayer for Battlefield 4 will be unavailable on all platforms in increments during this window. This maintenance is done in preparation for the upcoming client patches.

Console Server Update (PS3/X360)
During the Nov 13 maintenance window mentioned above, we will roll out the latest server update for X360 and PS3. This server update will include the following fixes:
• Temporarily disabled the ”Indirect Fire” and ”Perimeter Defense” Field Upgrades on PS3 as they caused the game to crash when spawning. This is a temporary workaround while we work to solve the issue altogether.
• Fixed a number of dog tags that were showing up as blank in-game.
• Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high.
• Improved server crash reporting and performance tracking on all platforms. This should further help us identify and fix server crashes going forward.

Upcoming console client patches (PS3/X360)
We are testing and finalizing upcoming client patches for PS3 and X360. We will be able to give you an ETA on these at a later date. You can always find the latest info in this thread.

Upcoming Live Scoreboard (PC)
We will introduce Live Scoreboards in the PC server browser on Battlelog in the upcoming days. It will let you see the current status in the ongoing round on a server before you join, such as the number of remaining targets in a round of Obliteration. We will be able to give you specific date on this feature soon.

UPDATE #7 (Nov 12):
Server Update R8 rolling out on PC
We recently deployed the R8 Server Update on PC. It should be propagating throughout servers in the upcoming hours. You can find the change notes below.

R8 Update Notes:
*Fixed a number of dog tags that were showing up as blank in-game.
*Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high.
*Improved server crash reporting and performance tracking on all platforms. This should further help us identify and fix server crashes going forward.

 

Discussion Info


Last updated July 3, 2018 Views 1 Applies to:

Improved server crash equals freeze I guess? I hope.

sure had to pump alot of those missiles into a plane as it was......if it takes 20 mobile AA missiles to destroy a plane or helo, then it should take 20 or so of their missiles to destroy the mobile AA ....y'know for balance .....cripes, round 1 of the typical DICE Nerfathon began today

that means they didnt fix it because they dont know what causes it-they inhanced their ability to identify server crashes

They didn't do it, because I froze for the first time today.

they did not fix it-read the post-they added a diagnostic because they dont know whats causing it

1st nerf:

• Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high.

EPIC FAIL, the patch suffered  BAD LUCK,  BF4 was KILLED IN ACTION