To all the Idiots out there:

[quote]So there seems to be some confusion around what a beta is. That is why I am posting this in order to clear it up :).

Give it a good read :)

When a new game is created or updated, there are several stages in development before the product can be sold in the commercial marketplace. You might remember our Alpha Trial from July which was the first stage, in which the game is tested by software testers and gamers. A beta version is the name for the second stage of software testing.

The beta version of a software release is considered to be a preview. It has most of the standard features, but is not yet ready for wide release or sale. During this point, the studio will collect feedback from users about the product's usability — what they like and what should be changed — before the game´s wide release. A beta version of a game can be either a closed beta, which is limited to a specific group of users, or an open beta, which is available for the general public to use.

Today, most games are first released in beta version for testing.

Discussion Info

Last updated July 3, 2018 Views 0 Applies to:

true ... most games are released in beta version for testing ... but they're mainly testing netcode, server stability, those kinds of things ... they're not testing visuals, mechanics, audio, weapon balance, etc. 3 weeks before a release when they've spent years implementing and testing that stuff ... true there are minor bugs that should be squashed (most likely with a day-one title update) but you can't fix 3 years of stupid 3 weeks before launch ...

this beta is nothing more than dice making a list of things to fix with the 1st patch.  AAA games require 2-3 weeks of manufacturing /shipping  to get into store before their street date.  dice/ea prob wont admit it but this game has already been sent to manufacturing . so any changes will have to be a day 1 patch


The amounts of people flocking to our Open Beta is fantastic! We are happy to see so many players enjoy this Open Beta, and giving us their valuable feedback on the experience on the Battlelog forums.

This blog post is the first in a series of posts that will outline some of the changes we are making in the final game thanks to your feedback and participation in the Open Beta.


(Not a complete list – for up to date news, visit the News section in Battlelog)
* Fixed occasional client crash when reviving.
* Fixed killcam showing glitched area under map if your killer is dead.
* Issue with spawning on dead squad mates fixed.
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
* Crosshairs for shotguns have been replaced with a new, thinner, art.
* A subtle low health screen effect has been added.
* Tweaked scores of Medals and Service Stars.
* Tweaked the Rank progression.
* Pushing prone on console will not play the animation twice.
* Fixed loss of Squad Leader after EOR at some times.
* Framerate stability fixes.
* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.
* Fixed issue with crosshair disappearing after round transition.
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
* Squad list now shows specializations chosen, VOIP activity and dead squad mates.
* Non working options in squad menu fixed: "Private" flag and "Switch Teams".


Again, this build is 8 weeks old.

The Beta is mainly for netcode and server testing.  If you remember BC1 and BC2 during the first couple of weeks, the server issues made the game unplayable on and offline.  This is not the final retail code.  It's close to it though.  Most likely about 2-3 months ago.  There really isn't much point in trying to explain this to people though.  The forums will just turn into a BF3 vs. MW3 fanboy fest.      

Thank god this is only the Beta as theres alot to fix, firstly the fact the game seems to think its COD and not BF as it seems to take just too few shots to kill someone it feels almost like counterstrike in that respect. Next the fact the guns seem to have no range limit and seem to be firing through walls alot (not damaging but fifing right through) next the fact of working out a matching system as a team of level 1-4 vs a team of level 16-25 is a little unfair especially how much difference the unlocks make to play. Oh and the fact alot of people seem to have figured out how to climb under maps already.

Lets just hope this Beta is a long way from the finished game because as is it feels like playing homefront the game

no crosshairs? that makes me slightly nervous... eh, who am i kidding, laser+RDS solves that... shotgun is win!