If you want any chance of succeeding in Multiplayer (even team deathmatch), teamwork is key.
The lucky guys over at Game Rant, recently got a hands on with the MP aspect of the game. From the sounds of it, all of those run and gun lone wolf players who are more concerned with their K/D ratio will be at a serious disadvantage.
Here is a summary of the 4 game modes:
- Conflict - The most accessible gameplay mode. Conflict is objective-based team deathmatch where most of the score will come from completing objectives. If teams are equally matched in objective points, it will come down to kills, but if a team with terrible Kill/Death ratios manages to complete more objectives, stat-padding means little and the more combat-effective team will still lose out in the end.
- Siege - A homage to the original Ghost Recon where there are no respawns. If you die, you’re a spectator. Beware of snipers!
- Decoy - One team defends, one team attacks a pair of potential decoy objectives – once captured, info is transmitted to HQ and if it’s the right one, the final objective is revealed. If not, players move on to the next objective before being able to attack the primary.
- Saboteur - Grab the bomb! Each team competes to locate and carry the bomb to the enemy base. The trick is that the carrier of said explosive device moves slow and can only use their sidearm. However, there are a few brutal takedowns that can be made while carrying the briefcase which always make for highlight reel moments.
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Link to full article Great read.