The darkness 2 Vendetta Co-op mode info

[quote]Jackie Estacato is never really alone, ever since the Darkness jumped into his soul on Estacato's 21st birthday. Even so, he can always use some additional help in his latest campaign against the Brotherhood. That's where the co-op Vendettas mode comes in. It's a team-based experience that shows what's happening in the world as Jackie is off doing his own thing.

Inugami: Wielding the mythical Kusanagi samurai sword rumored to have killed 10,000 innocents, Inugami is a dark and mentally unstable character with revenge-driven motives against The Brotherhood and their allies for the slaughter of his entire family. He can also use a swarm of miniature demons to attack and immobilize his enemies.

Shoshanna: Shoshanna is an ultra-efficient agent for Mossad, the Israeli Intelligence Agency, who was sent to New York to combat a spike in Brotherhood activity. Her obedience and devotion to her superiors makes her a perfect operative, and she harbors a passion for hunting and destroying evil in the world as part of her legacy. Shoshanna wields the Arm of the Night, a powerful weapon fueled with Dark essence and the power to fire multiple rounds of gunfire at one time.

Jimmy Wilson: A product of inner-city Glasgow, Scotland, and a notorious alcoholic, Jimmy believes The Brotherhood is simply another form of the hated English that persecuted his family in the past, and he travels to New York to torment them to the fullest extent. He wields the Dark Axe, and has the ability to summon Darklings that he commonly refers to as “Little Jimmys.

”J.P. DuMond: A former doctor from New Orleans, DuMond is burdened with guilt for using a form of Louisiana Voodoo to heal his patients. The use of dark magic drew the attention of The Brotherhood, an organization which J.P. is now forced to combat in order to halt their pursuit of evil relics. J.P. wields the Midnight Stick and can pull enemies into an anatomy-crushing vortex when he tosses his Box of Tricks – a black metal box filled with dark power – into an open area.[/quote]


Discussion Info

Last updated July 4, 2018 Views 1 Applies to:

Seems like more games are getting coop these days, which is a good thing IMO.

Syndicate is also getting a 4 player coop.

The problem with mostly all this co-op games is that are only online. They should do it like Bordrlands, Halo and others games that support offline co-op too IMHO.

Also i hate games that add the feature just to make more sales luring the co-op fans delivering at the end a mediocre game.

As long as you can do it solo, without an AI partner.  Really takes away from the experience in some games.  Sheva sucked.   Also kinda wary when they make a solo and co-op campaign separately.  Rather they concentrate on a purely solid single player experience.  But people dig co-op I suppose.

I'm all for every & any game getting a Co-op mode over a Multiplayer mode.  The Darkness 1 had a MP section & it was fun for about a match or 2, then fell hard, like most other games who try to force a MP mode on gamers.  A Co-operative mode is the safer & i'd assume easier bet.  To get a good MP you need to balance the heck out of it to keep the player vs player battles even.  When it comes to co-op, you just balance the maps & AI difficulty.  (i'm sure it's not THAT simple, but you know)


Bioshock 2 should of had Co-op & not MP.

FEAR 3 dropped MP to make great Co-op Modes.

Portal 2 would be a joke with MP instead of Co-op.

Dead Space 2 should of done a Co-op survival mode instead of a lob-sided MP mode.

Assassins Creed should have more Co-operative modes.