We're excited to announce that we've fully migrated the Xbox Forums to their new home, here on the Microsoft Community forums!
As of today, going to forums.xbox.com will redirect you here to the Xbox area of the Community forums. We've moved all of your existing threads over so you can continue and start conversations with the new forums experience.
We sincerely appreciate the feedback you have provided over this transition and can't wait for you to check out the new Xbox Forums!
The reason there aren't many people posting here is that too many people see the word "Kinect" and instantly switch off their brain. They turn on auto-hate mode and completely refuse to acknowledge that it could be a decent game.
And in my opinion, it's a great game. I'm a huge Fable fan and of course was worried when this was announced - but I took the risk (as did Lionhead in making it) and I love it. Great graphics, brilliant atmosphere, and as Baihu1983 said, the story is told
in a better way than the main Fable series is.
But that's how it goes. People are stuck in their ways, they refuse to try something different. They constantly bicker about how things have to stay the same, because they hate change. Yet when standard sequels are announced they then bicker about how it's
boring and repetitive.
I do wish more people played this game, and enjoyed it for what it is: a great little "side-quest" in the Fable Universe - just as Fable: Pub Games, Fable: Coin Golf and Fable: Heroes have been. But some people simply won't budge. Oh well, they're missing
Baihu, that is true - although Kinect is (still) the biggest and fastest selling gadget of all time, developers have no real incentive to build for it right now.
This will all be resolved when the next Xbox is launched, as long as the rumours are true (That "Kinect 2" is being bundled with every single console) - because the main reason not many games get made for Kinect is that the developers don't have a guaranteed
audience like they do with a regular Xbox 360 game. They can't be sure that the people they're aiming the game at even has a kinect sensor. It's too risky for them to bother, so they don't.
It's not about forcing anything. It'll still be up to the player if they actually choose to use it - but this way they get it free (hence can't complain - although I'm sure a lot of them will. But that's how it is with self-entitled and overly opinionated
gamers these days) and the developers have a guaranteed user base with which they can decide to market a game towards.
People aren't over motion control, it's just that it's never used in a way most gamers would like. It's never used in "proper" games correctly. Because developers know it's easier to push out a stupid mini game collection for the types of people who love
Keeping Kinect as a separate accessory will simply kill it off for good. Bundling it will spur development. Not to mention it's not just for motion control - a lot of "hardcore" (hate that term) games now have Kinect voice functions, and people are always
complaining because they'd love to use it but don't want to buy Kinect.
I liked to scan enemies in Halo Anniversary and to tell the game to throw granades. that was really fun so i would love to have more Kinect comments and i would like if the Kinect talk back or being my Ai giving me fedback how to beat the enemy better