STOP PRESS ! ! ! DEAD ISLAND, YOU PAID FOR THE BETA !!!

Whoa, this just in. Some techheads on the STEAM pc version accidentally found out that the version everyone is playing is in fact the DEV-VERSION !!!!!

Someone at Techland actually messed up and sent out the wrong code !!!! PC gamers are playing the xbox 360 dev-code right now. It comes complete with the unlocked game activation code !!!

If you're wondering what any of this has to do with you, you might want to start wondering what version of the game got printed on your disc. There's actually a 99% chance you paid for a beta !!!!

read and weep:

( the original find)  http://forums.steampowered.com/forums/showthread.php?t=2101559

(people getting upset ;) ) : http://forums.steampowered.com/forums/forumdisplay.php?f=1171

I have never in the history of gaming seen anything like this happen.... someone at Techland is going to be looking for a new job lol...

 

 

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Last updated July 4, 2018 Views 4 Applies to:

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That certainly can't be good for the company. What a horrible mistake to make! I certainly feel for them if it's a genuine mistake. But if Techland do the right thing then more power to them. Mistakes happen in life.

And this is the reason I didn't preorder this game and won't be getting it until its completely sorted out.

Digital Steam versions are easily replaced but physical discs?? This is going to be getting the biggest patch ever...

Multiple question marks and exclamation marks, a sure sign of an insane mind..... :D

Ahhhh, Techland, you mucked up

They'll have to release an update like they did with Burnout Paradise if this turns out to be the case with the 360 version.

As much as it sucks, i can't resist laughing.

Well speaking of patches...

Day one patch:

 

  • Fixed map synchronisation when player joins during map load.
  • Fixed saving player respawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC's hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game.
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest "Knockin' on Heaven's Door" was completed before talking to Dominik during the "On the Air" quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire.
  • Fixed enemies' health and stamina bars in co-op.
  • Fixed filtering of games in lobby.
  • Volume of pickup's engine has been increased.
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target's attacked by a second player.
  • Fixed the infinite respawning of shooting enemies.
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success.
  • Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying.
  • More HP for NPCs in escort missions.
  • Butcher enemies won't spawn at all during escort missions.
  • Fixed tracking after loading checkpoint.
  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

I have a couple of questions.  The title of the thread states "YOU PAID FOR THE BETA!!", then you show that people who bought the game on Steam mistakenly got the Xbox 360 Dev-code instead of the finished copy.   My questions are: Since when were Xbox 360 games sold on Steam?  Your posting on an Xbox forum, so what "YOU" exactly are you referring to?  It isn't the "YOU"  that bought the Xbox 360 version of the game, you know, the type of person who happens to post on an Xbox forum.

The PC version is basically a port of the Xbox 360 version.

 

It's speculated the Xbox 360 version is also dev code seems there's a planned patch fo the Xbox 360 version to fix it (posted on a Xbox 360 fansite).

[quote user="Unreal Warfare"]It's speculated the Xbox 360 version is also dev code seems there's a planned patch fo the Xbox 360 version to fix it (posted on a Xbox 360 fansite).[/quote]As you said, it's speculated.  Assuming  what you say is true, the OP was still only referring to the Steam version of Dead Island, not the 360 version.  That is what I was addressing.

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