I'm sure a lot of ME fans have played Dragon Age: Origins, and remember how useful the squad tactics were. I've always been surprised that Bioware didn't carry some of this strategy over to the ME franchise. It's not like it would do anything to drastically alter the gameplay, and I think it might actually augment the experience. I'm not looking for anything as complex as DA:O, but even some basic orders for taking cover, targeting certain enemy types, or protecting various squadmates. Example: setting a tactic where squads will switch to a certain ammo type as soon as you encounter enemies with either shields, barrier, or armor. I'd also like to be able to set fall-back orders, where squad might pull back to better cover if enemies close to within a certain distance. Any thoughts?