something is missing

i got about 10 hours of playtime and not really feeling the game that much. it seems a bit too limited/structured compared to SR2. where are the buildings you can enter (besides cribs and stores) don't get me wrong it's not a horrible game but it just gets boring after awhile. i hate the fact that i have to go to the phone to start missions or get to the map. also not really feeling the new "Corporate Saints"

don't get me wrong it's not a horrible game but it just gets really boring after awhile

i am feeling the new city though, some areas remind me of Stilwater while some look like something out of times square

 

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Last updated July 4, 2018 Views 0 Applies to:

That's how i felt at first, I thought it was just "ok" and I played the same amount of time as you did. But once I really got setltled in, I got addicted. I didn't play none of the other Saints prior to this but it's definitely a fun game. Not saying your opinion will change but I know mines did. It's not great but it's a good fun game. My main issues are the story is stupid? I'm almost done with the game and don't really know what's goin on or care lol. Also, the visuals.. It doesn't make the game but after playing other games this year it's hard not to notice. I thought I was playing a PS2 game lol.

I'd agree. I'm feeling a little disconnected from the story line aspect of the game. But lately I've just been playing coop with a friend, doing some of the challenges etc.. and in some cases, we end up turning on each other and trying to blow each other up for an hour or two. Sometimes in wacky costumes, and sometimes... no costume. Its all in good fun.

I personally feel overall that this game is a lesser version to Saints Row 2. While the graphical engine seems a bit improved, what's missing is quite a bit in terms of gameplay. I play Coop with a friend and we noted after a few hours that there were no minigames (Ambulance, Taxi fares, Fire fighting, etc) like the others. Additionally, as far as DESIGN goes, the map feels smaller. Much more important to a small map is the designs within the maps are fairly standard flair. In Saints Row 2 you had regions which had organic environments (cliffs, small tree areas, beaches, campsites) and in the end... the lack of these visual regions makes the game feel empty. Now we're not finished with the game so it's POSSIBLE maybe they throw us back to Stillwater (which I doubt) but Steeleport is simply a shallow reflection of where we came from. While the single player story is better told with different set pieces, that wasn't what made Saints Row OR the much improved sequal Saints Row 2, so attractive.

Ultimately, I'm disappointed in this game. If it was the sequel to the original, I might not feel this way. -Adam

Nope, you're in steeleport for teh long haul. Although near the end they do have one misssion where you make your way to the top of their version of that statue of liberty. Its a fun mission, and a little different. But I just finished the game and I was a bit shocked when it ended. The free roaming part of the game is always fun, but I was dissapointed for sure with the story mode.

The story was weaker then what it should have been because they took out alot of cutscenes and missions.Every mission that was an activity (expect for the newer one like Escort with the tiger or cyber trail blazing) was put into the story as filler for the deleted content.

Their should have 2 more cutscenes at the end (one for each ending) in which u see a Saint betray u, They cut Dex out of the game because they thought it would be confusing for new  gamers to the series, and the attack on the bridge was surposed to happen at the church were Gat's funeral was happening( that is y Shandi says that comment), Also u were surposed to see Gat fight Loren on that plane and it was going to be very graphic.

Hopefully they have a Deleted scenes DLC like gears 2 had but either for free or really cheap.

[quote user="ShadowMonkey757"]

i got about 10 hours of playtime and not really feeling the game that much. it seems a bit too limited/structured compared to SR2. where are the buildings you can enter (besides cribs and stores) don't get me wrong it's not a horrible game but it just gets boring after awhile. i hate the fact that i have to go to the phone to start missions or get to the map. also not really feeling the new "Corporate Saints"

don't get me wrong it's not a horrible game but it just gets really boring after awhile

i am feeling the new city though, some areas remind me of Stilwater while some look like something out of times square

[/quote]

I totally agree with you...

Everytime i play,i think about all the stuff you were able to do in sr2,those details was important in that kind of game!

We can still rob stores for example,but theres not half as many stores as in sr2.

i just wonted a bong a beer a donut hell hang out at freakle b.tches i played and then give my game away its a ripp and i am glad to be rid of it staying with sr2.

I agree with a lot of what you guys have mentioned...it's a fun game (one of the few I've actually gotten 1000 gs on and it didn't feel like a grind), but it feels like it could have been so much more.  Some of my biggest complaints are:

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1) I dunno who the @$%! this new chick is, but she damn sure ain't Shaundi.  Shaundi used to be the slutty, slightly flakey, but ultimately lovable stoner.  Now she's just Uber-Beeyotch and is angry at everything and everyone, all the time. Cliche, and uninteresting.

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2) Why can't I pick up a trash bag and smack someone across the face with it? Or pull a parking meter out of the ground and pick up the change it drops?  Or throw a traffic cone at a cop across the street and knock him down a flight of stairs? The level of environmental interaction has taken a huge step backwards from SR2.

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3) Where is Fight Club? With the improved hand-to-hand combat, it would seem that this activity would be a perfect fit for SR3, but for some reason it's nowhere to be found.

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4) There seemed to be a lot more to do in SR2...each activity marker on the map had six levels that you had to complete in order to finish it.  In SR3, it's one and done.

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5) Why are there no water missions?  With the exception of a couple vehicle hijacking missions, there was absolutely no point in having watercraft in this game.

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6) I'd LOVE to see a way to quick-switch between weapons without having to use the radial menu all the time.  Tap B to switch to your last selected weapon, or hold down B to bring up the radial menu and select whatever. It can be pretty clunky in the heat of battle to have to select from that menu on the fly...especially since the game seems to like to arm me with nothing but my fists at the most inopportune times.

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Like I said...it's still a great game, and I had a lot of fun with it, but especially considering that it's been three years since SR2...it's just not that big step forward that I had hoped it would be.

  • I got the game November 19th and at 1st it seemed like a really great game from the start. But the more I played I was getting disappointed because the campaign, well, has no story. And most of the missions are activities which should all be done on the side. In 3 years time, THQ and Volition sure as hell took a really big step down from SR2.
  • I completed the game today up to Act 3 where I got the Gangstas In Space ending. I liked the action packed missions they gave us but THQ and Volition went in the wrong direction. 1, there was no story to the campaign. 2, what about Dex from SR1? If I remember correctly, at the end of SR2 after killing Julius I got a phone call. And the undercover cop, former Saints member said that Dex took off to Steelport after the Boss survived the Ultor ambush at the old church. And the Saints vowed to get revenge on Dex for that and also turning his back on the Saints. There was not a single mention of Dex in this game. 
  • I also noticed how there is absolutely no races in this game. That was a let down. They also took out the sh*t truck from SR2. No Fight Club. A massive lack of interior buildings. The map seemed smaller than Stillwater from SR2. And other things. In my opinion this game is worth a rental or possibly the $19.99 bargain bin to enjoy the few wild and crazy missions. Definitely not worth $59.99.

they r saying the new engine caused them to redo everything and they couldn't just copy and paste code, but the graphics aren't that good which mean SR4 will have another new engine which means we will get the same thing again.They should have just used the SR 2 engine that way this game would be better and the only complant would be outdated graphics rather than the 100s that r just.