I've played on a variety of difficulty levels. Sometimes peaceful to simplify building. In the higher difficulties, I can usually protect an area such that Hard is no more a threat than what I see on peaceful.
I scoff at newbs who run around like reckless dead-heads, whining that the creepers keep killing them because they insist on chopping down wood in the middle of the freaking night.
From a gameplay standpoint, it was fun finding ways to be safe in a dangerous environment. I have little interest in playing stupid, just to make the game harder.
the roadmap for MC360 is pretty well set. I don't forsee new monsters, except for Endermen that could defeat my simple strategy for safe playing in MC. That's assuming I run into one, since he won't be spawning anywhere near my settlements.
I've seen some prettty cool video of monster mods like Cave Ogres that can destroy blocks to get to you. We're not likely going to see those on the 360.
Is it just me, or is MC actually pretty easy, regardess of difficulty level?
Should monsters maybe come out in hordes every 30 days, based on the phase of the moon, so the players have to build up and reinforce?
Should some monsters be smarter and able to **** my walls or take down torches so other monsters can spawn in?
The biggest difference in difficulty is that zombies can break down doors on Hard. Otherwise, doing more damage is of little concern when I can prevent them from ever seeing me.
It seems like that's a shortcoming to more challenging play on Survival mode.
Adventure mode may solve some of this, by preventing any building, but that also misses some of the charm. I like being able to build some defenses. I'd just like some different challenges to push my defense building strategies.