Selection of changes form Beta to Final game.

DICE posted a selection of changes they have made from the Battlefield 3 beta to
the final game. Keep in mind this is only a selection and not a complete

The amounts of people flocking to our Open Beta is fantastic! We are
happy to see so many players enjoy this Open Beta, and giving us their valuable
feedback on the experience on the Battlelog forums.

This blog post is the first in a series of posts that will outline some
of the changes we are making in the final game thanks to your feedback and
participation in the Open

Come back regularly and stay tuned to the Battlelog forums
and the News section
in Battlelog for daily news and updates
from DICE on how your playing
the Open Beta is helping us make the final game better.


(Not a complete list – for up to
date news, visit the
News section in Battlelog
  • Fixed occasional client crash when reviving.
  • Fixed killcam showing glitched area under map if your killer is dead.
  • Issue with spawning on dead squad mates fixed.
  • Fixed a bug where shooting at a moving enemy could cause more than the
    intended amount of damage.
  • Crosshairs for shotguns have been replaced with a new, thinner, art.
  • A subtle low health screen effect has been added.
  • Tweaked scores of Medals and Service Stars.
  • Tweaked the Rank progression.
  • Pushing prone on console will not play the animation twice.
  • Fixed loss of Squad Leader after EOR at some times.
  • Framerate stability fixes.
  • The 3D spotting icons has been tweaked to better match the target’s
    visibility. Icons will show frequently less on mostly obscured targets.
  • Fixed issue with crosshair disappearing after round transition.
  • Fixed issue with crosshair disappearing after trying to deploy while the
    countdown timer still active.
  • Squad list now shows specializations chosen, VOIP activity and dead squad
  • Non working options in squad menu fixed: "Private" flag and "Switch

Discussion Info

Last updated July 3, 2018 Views 1 Applies to:

See?  told you they got this handled!  

Here another statement:

Daniel Matros

A lot of what you are seeing in the BETA doesn't exist in the main game already. 1st Party submissions mean we couldn't give a version of the latest code in the BETA but the retail game is well ahead of what you are seeing now with a lot more bug fixes already in place.

Which basically means this beta we are playing means nothing, because this build of the game is almost a year old

[quote user="FAT N1NJA PANDA"]

Which basically means this beta we are playing means nothing, because this build of the game is almost a year old



How on earth did you come to that conclusion? 

No clue Vibro, think common sence... cus he is right.

Good! I keep getting shot down cuz I shoot the enemy first and then he ends up killing me.

Ok thats good now they need to fix this weird glitch where if you get killed by an enemy the kill cam will show a corpse on the ground with a gun floating above it and if you shoot the corpse it will count as a kill against the enemy. Also they need to fix the animation issues with defibrilating someone where the person's character stands with feet together and arms apart