Players exchange turns to form words horizontally or vertically on the board, aiming to score as many points as possible for each played word.AlphaJax Letter Placement
- The first word must be placed so that 1 of the tiles is on the center tile of the board.
- After the first word, every word must have at least 1 tile shared from an existing word on the board.
- Tiles can only be placed along the same line vertically or horizontally each turn.
- Tiles can be placed so that multiple new words are formed simultaneously using neighboring letters.
- Words cannot be placed if they create an invalid word using neighboring letters.
- Double the value of any tiles that were played this turn on a DL space, and triple the value of any tile that was played on a TL space this turn. Do not double the value of tiles on DL and TL spaces for tiles that were played on previous rounds.
- Add up the values of all letters in the word, even if some were played on a previous turn.
- Double the value of the word if any tiles this turn were played on a DW space (and double it again in the case were 2 DW spaces were played upon). Triple the value of the word if any tiles this turn were played on a TW space (and triple it again if 2 TW spaces were used). Do not multiply words if tiles on DW or TW spaces were used from a previous turn.
- It is possible to create multiple words with the same play. In this case, score each new word separately, including bonuses, and sum all of the new words together.
- 40 bonus points are awarded whenever a player uses all 7 tiles on their rack in a single turn.
- The game ends when one player plays every tile in his rack, and there are no tiles remaining to draw from. Alternatively, the game ends in the event of three continuous passes from each player.
- After the last tile is played, the opposing player will lose points equal to the sum of the value of his remaining tiles. This amount is then awarded to the player who placed the last tile.
- In the event of a continuous pass triggered end game, both players will lose points equal to the sum of their remaining tiles. The sum of each player's opponent will be added to their score to determine the winner.
- In the case of a tie, the player who was in the lead before the final move was played will be made the winner (or in the event of a continuous pass end game scenario, the last player to pass).
Alphajax uses The Enhanced North American Benchmark Lexicon (ENABLE): Originally released in 1997 and updated in 2000. This list has been in the Public Domain since its release. Visit the site where the word list resides.
AlphaJax at their discretion have added more words and more words will continue to be added in the future both proactively and upon request by the AlphaJax community.