Recent Patch

In understandable gamer talk, what did the recent patch fix? i know it added legendary difficulty and the ability to reset skills but what did it fix? I have played several hundred hours of this game so give me something i would notice immediately that has been driving us crazy??

 

Discussion Info


Last updated July 4, 2018 Views 1 Applies to:

   BUG FIXES

   -General memory and stability improvements

   -Fixed issue with quest scripts that were not shutting down properly

   -Companions will equip better weapons and armor if given to them

   -Fixed rare issue where player is unable to learn the Clear Skies shout during "The Throat of the World"

   -Fixed rare instance where Alduin would become invincible during "Alduin's Bane"

   -Fixed a rare issue where player could become stuck in Night Mother's coffin during "Death Incarnate"

   -Fixed rare issue where protected companions could be killed from poison damage

   -Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly

   -Fixed rare issue with NPCs and creatures respawning improperly after player fast travels

   -Fixed rare crash when entering Dark Brotherhood Sanctuary

   -Fixed rare crash when entering a player owned home

   -Random dragon attacks will no longer occur during "Battle for Whiterun"

   -Fixed a rare crash when attempting to save your game during "Waking Nightmare"

   -Fixed issue where "Glory of the Undead" would not start properly if player is in combat with Eorlund Gray-Mane

   -The white phial is no longer consumed if given to a follower

   -If player marries Aela, the "Totem of Hircine" quest will be available

   -Unused briar hearts can be dropped after finishing "The White Phial"

   -Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly

   -Thieves Guild caches are now properly enabled in the appropriate cities

   -The Dragon Infusion perk now works properly when taking Esbern's Potion

   -Cragslane Cave properly resets if player receives a radiant quest to clear it out

   -Fixed rare issue with bounty quest objectives not properly clearing after completion

   -Gallus' Encoded Journal is no longer a quest item after completing the Thieves Guild

   -In "No Stone Unturned" Vex will now accept Unusual Gems if you've collected them all before starting the quest

   -Vekel the Man now gives rewards for completing "Toying with The Dead"

   -Fixed rare issue with being unable to turn in stolen items in "The Litany of Larceny"

   -Fixed issue with followers becoming over-encumbered after being repeatedly rehired

   -Fixed rare issue with visiting Kynesgrove on horseback not progressing "A Blade in the Dark" properly

   -Fixed issue with receiving a duplicate radiant quest from a Jarl

   -Fixed conflict with clearing Driftshade Sanctuary before starting "Trouble in Skyrim"

   -Fixed issue with using shouts while in jail and having guards unlock the jail cell

   -Fixed rare issue with quest NPCs not properly moving to quest locations

   -Fixed issue with NPCs not selling master level spells

   -Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of "Diplomatic Immunity"

   -Fixed rare issue with disappearing containers after upgrades in player owned house

   -Fixed issue with being erroneously attacked while as a werewolf during "Ill Met By Moonlight"

   -The Ebony Blade is now only improved by two handed perks

   -Locked door to Proudspire Manor can now be unlocked by proper key

   -Fixed issue with merchants not receiving the proper additional gold with the Investor perk

   -Fixed a rare issue where the player would be unable to learn a word after leaving for several days during "The Way of The Voice"

   -The Nord Hero Bow can now be improved

   -The Purity perk no longer requires the Experimenter perk

   -Fixed rare instance where Lovers Comfort would not be applied properly

   -If you approach Frostmere Crypt from the north, "The Pale Lady" will start properly

   -Fixed rare issue where player could be prevented from speaking with Atub to start "The Cursed Tribe"

   -Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player

   -Fixed instance where player could get stuck in Japhet's Folly

   -Fixed rare instances where Arngeir would not teach Worldwind Sprint

   -Fixed issue with "Ill Met By Moonlight" if Sinding dies before the quest starts

   -Gharol can now properly train up to level 75

   -Fixed conflict with visiting The Karthspire before starting "Alduin's Wall"

   -Reduced the instance of random dragon attacks after fast traveling post main quest

   -Recruited Blades now have appropriate dialogue while at Sky Haven Temple

   -Fixed rare issue where an incorrect dungeon could appear as a location during "Totems of Hircine"

   -Fixed rare instance in "Fetch me that Book" where books found before getting the quest would not be properly recognized

   -Fixed rare issue with traveling to Thalmor Embassy with companions during "Diplomatic Immunity"

   -Fixed issues with Matching Set perk not working properly with certain pieces of armor

   -Fixed issues with Custom Fit perk not working properly with certain pieces of armor

   -Fixed issue with NPC dying in a bear trap blocking progress in "Time of My Need"

   -Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud

   -Imperial Light Armor can now be crafted

   -Fixed issue with "Vald's Debt" where Vald was not leveled properly

   -Fixed issue with Vilkas not giving proper greeting after completing "Battle for Whiterun"

   -Fixed issue with respawning actors that were raised by using the Ritual Stone power

   -Fixed issue with the Ancient Knowledge perk not calculating properly

   -The Palace of Kings now has patrolling guards on upper floors

   -Reduce percentage chance of getting a werewolf loading screen while player is a werewolf

   -Pantea's flute is no longer a quest item after completing "Pantea's Flute"

   -Placing an unread Oghma Infinium on a bookshelf in the player's house no longer allows the book to be reused again

   -Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies

   -Fixed issue with falling damage on high difficulty levels

   -Fixed bad collision on certain clutter objects

   -Fixed rare instance of couriers who would appear only dressed in a hat

Sweet, thanks ...