Operation Métro Aerial Map overview

 

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Last updated July 3, 2018 Views 0 Applies to:

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I don't like that the attacker's advanced spawn points are forward of the previous objectives. They should be right where the previous objectives were, like they are in BC2.  Other than that, the map looks good, the fight should get more intense as it goes on and the map gets smaller.

looks like more forced choke points, less ability to flank.

What's up with the left side of the map?....HUUUUUGE spawn point..

[quote user="DriedPooh"]

looks like more forced choke points, less ability to flank.

[/quote]

That's pretty much Rush for ya.

[quote user="DriedPooh"]

looks like more forced choke points, less ability to flank.

[/quote]
Previously known as Win7Xbox 360

When you look into the grey areas, you see great flanking routes

Area 4 makes me claustrophobic.

Rush isn't really known for wide open spaces.

Is this the map that has been showed in the game play videos in the last months?

it looks like when you get to area 2 and area 3 the map is going to be dominated by large skyscraper buildings that should let you climb to the top, i wonder if the frostbite game engine is going to always total destruction to a flattened rubble of what is left of those massive buildings. it looks like area 4 has a wide boulevard with two roads on each side and one in the center, lots of death when the attackers trying to get to the back mcom. ....

Gonna be fun to fill the streets with explosives, and drop handgrenades from top of the buildings to set it off.

Let the madness begin

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