Having just rebought Alpha Protocol to unlock my final achievements, it only reminded me how great and idea it was but how poorly executed the game was. So it dawned on my as the consumer we always like to think we know what would be best, so what games out there have you played which were great ideas but in the end sucked, also what would you have done differently. Please pick games that have only had one game and not saying something like "ME2, better make it like ME1".
Alpha Protocol -
- Being a top soldier you should automatically be efficent with firearms, remove firearms stats and much like ME have different class where certain skills/weapons are only avaliable to them. This could be further introduced through an origin choice i.e did you join through the ranks weapon efficent, were you straight out of uni or inteliigence adept with hacking languages.
- Conversation system should have been more like ME2 where you have a better knowledge of what you character is going to say instead of smug, angry etc. Also the devs said it broke immersion a conversation stopping dead so you have pick what you want to say, though this may be true they can't play the realism card with russian, big breasted women walking around with M60's. Also have to ability to stop a conversation straight by killing the enemy.
- Remove the romances, guess what people don't constantly "fall in love". They felt forced an awkward in AP from the domminering enemy blonde, to nerdy woman who falls in love over comm chat. They did nothing for the narrative and felt like they were added solely to mimick ME.
- Set it during the cold war, remove cliched movie characters. Make it gritty from breaking into another spies house and killing them in their sleep and dispoing of the body it doesn't have to be a Roger Moore Bond movie. Or even set it now and put on a Bourne, Bauer edge, there doesn't have to be on clear enemy just a fraction or threat. If you are on the run don't have fancy appartments set up everywhere, also make choices less black and white sometimes the good guys do die.
- Character needs to be agile Fisher style you needed to able to turn the tides of the combat quickly. Instead you spent the majority of the game waiting behind cover to hit a focus shot.
- Less face/face time with the villans its unrealistic.
- Better character customisation and a choice of VA. Its a role playing game and I hate the character from the off, the great things about Shep or Hawke is you can create your own. Thorton felt forced and was likeable, give people an option.
- Set it in one large living city or several living cities, not small maps. Also allow the game to distinguish between civilian clothes and combat gear.
Basically I wanted a gritty, cold war RPG where to lines were blurred. Instead I got a poor cliched RPG which was really about nothing.