New Battlefield 3 Patch Details – Changes to Aiming, PP-2000, and Much More

Some of the details found here

Balancing

By far the easiest way to take down helis at moment is to use the Stinger against them; however, this will not be as easy in the near future. Alan Kertz, Battlefield 3′s Gameplay Designer, has pointed out that the Stingers’ nerf “is in discussion at the office now.” Fredrik Thylander, Senior Designer, reassured that the nerf is indeed “incoming”. To follow up on yesterday’s post, Kertz explained that Jets will not get disabled by 1 shot as it is the case at the moment; however, no further explanation was provided.

With the UMP will soon be doing more damage, another PDW, PP-2000, is going to be buffed as well. When a fan asked Kertz to alter the PP-2000 to be in “a middle ground between the beta and final release”, Kertz simply responded “that’s the plan”. On the snipers’ front, a fan pointed out to Daniel Matros the discrepancy in the magazine size of the M39 EMR between the battlelog and the actual game; the battlelog shows a 20+1 magazine size as opposed to the current 10+1 in game. Daniel assured that this will be fixed.

Yesterday, in terms of balancing, we reported on Jets, UMP, and Sidearms being patched to become more effective.

Aiming

Some players have been vocal in their displeasure with the final release aiming mechanics, they felt that it was spot on in the beta and the issue can be easily sorted by setting the aiming back to as it was in the beta. Kertz shed some light on the issue by stating “if it was that simple, it wouldn’t be a problem. It’s not the controls, something else is going on. [DICE's] engineers are looking into it.” Just a side note, Kertz was referring to real life engineers, not in game!

Issues

DICE is also working on the following:

  • Game activation problems.
  • Addressing lag on the 360 as well, which has been hampering our MP1st squad. If you’re looking for your fellow MP heads on BF3, the easiest way is to become a fan MP1st’s platoon.
  • Following up on one of our earlier reports, Tomas Danko explains “negative mouse acceleration fix should be included [in the patch]“
  • Australian servers, or the lack of thereof.
  • Spawning without having a gun in hand.
  • Please read yesterday’s post for the rest.
 

Discussion Info


Last updated July 3, 2018 Views 5 Applies to:

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Yeah as soon as I unlocked the UMP .45 in the beta I was destroying with it, but in the actual game it takes way too many rounds. Looking forward to the damage boost.

On a side note I came across this while viewing The Red Dragons BF3 Tips Videos which is a part of Battlestrats.com so please believe what you will but don't hold me to any of this all though I fully trust Battlestrats.

Good find.

Real Stingers aren't nerfed to give the enemy chance to survive.

If they nerf the stingers they'd better do the same to the flares otherwise once they have all the unlocks (like the extinguisher)  planes and helos will become OP again, as it is you can have 2 engineers fixing some of the helos in the air.

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Unfortunately the fact the game is new isn't taken into account, there are many unlocks that will become available that increase vehicle survivability and once people have those air vehicles will become the same problem as they were in BC2.

What exactly was changed about the aiming mechanics from the beta?

What i hope to see in the future

- More servers for faster connection to games

- Addition of private match or training mode where you can *** about with helo's/ jets

- Nerf tac light/ maybe laser sight

- sort out joining in squads, it splits me up allot

- Sort out MATCHMAKING, i keep getting matchmade with level 20's/30's I'm level 4

My ultimate gripe though is PRONE :( i adored BC2  because it penalized campers & made the action constant, now its like 4 players on each team are always prone round a corner somewhere, making the game more slow paced and a little more annoying. Nobody likes running 3 miles to an objective to be gunned down by a dustbin camper

How about the flashlight not blinding you in the daytime from 100 yards...

^ Nothing has been changed, it's a glitch in the system.

How about getting the game to actually work on a PC with a GTX 560 TI? I haven't been able to get past the first level of the campaign wihout it freezing. Lucky the XBOX version turned out to look so good

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