Need Help For A VL Build

After attempting to try google to find the answer to my question (getting me nothing but necromage builds and other non-useful information) I am going to ask if anyone would be able to give me some pointers concerning a build for my next character.  Before we get to that though these are what my preferences are.

=====

I love an archer type character, I like being stealthy, I enjoy magic and I also enjoy Conjuration.  With that being said I need help trying to build a character focused around a Vampire Lord and their respective magics.  For instance I am thinking of going the Sneak, Archery, Conjuration, Illusion and One Hand route.  I am unsure if that would be preferential when I will be doing a vampire lord focused character. 

=====

If anyone has any advice, build suggestions, links to Vampire Lord/Necromage Vampire Lord builds that actually talk about a build and not just describe every single perk in the game then I would be happy to hear about them and discuss them.  I'm really eager to get this guy started but going in blind and choosing the wrong perks until late in the game will make me want to just start over.  I sorta screwed up an Assassin/Archer I created and know I put points into the wrong perks.

=====

Would love to do a Stealth/Mage/Archer type of character but build suggestions help me greatly.  I would prefer hearing advice rather than "play how you want."  My way of playing that is fun is finding the best possible optimal build for a character I create.  Thanks in advance and I look forward to this discussion ^.^

 

Discussion Info


Last updated July 4, 2018 Views 8 Applies to:

* Please try a lower page number.

* Please enter only numbers.

* Please try a lower page number.

* Please enter only numbers.

Illusion and Conjuration definitely fit the character of a master type vampire, beyond that really depends on what you're doing with it.

Is the character kind of Robin Hood turned vamp type of idea?

Movie references give me good example ideas.

Hey there. Lets get right too it.

I personally say to boost your restoration to level 70 to take the necromage perk before you become vampire. That way you will feel all the benifits from necromage.

Also you want t use 1 handed and bows as well as conjuration? Well the bound sword/bound bow will fiill all boxes on that one. You can also make your bound weapons soul trap for endless enchantment souls. Also for fights against enmy casters your bound weapons can take down their summon in one hit.

I understand that Atronchs will be appaling for you summo of choice but I personally used the resurect spells and the Dremora as a heavy duty back up. Ressurect will be especialy effective after the necromage perk. And usually feels right to use.

I personally choose Bretons over high elves for these builds as they start with extras in conjuration and I find them more versitile. Thei special power is dragonskin which negates most damage from an oppents spell and restores your magika. Perfect example of this at play is when I got jumped by 5 mages. Activted dragonskin, used bound sword in my right hand and contantly cast the first healing in my left. It allowed me to get up close and slash them while their spells fed my healing. After I dropped the first mage I resurected him and he supplied some nice summons and destruction magic from the back.

The benifits of using necromage before you become a vampire means that the perk is active when you technically become undead and threfor your perks get bufed aswel as any othe perks you take from then on. Your spells get buffed too. So healing even with the most novice spell can be just as effective as a high level healing with necromage. All of the Alteration perks get buffed and they supply you with your general resistance and mage armor. Restoration perks can feed healing into stamina and magic so you can basicaly never realy run of of mana.

Easy to level your restoration is to aquire the turn undead spell early and trap a Dragh in a room with one exit and just bombard it. It can be done in bleakfall barrows. Also in reguards to how to level up your stats do 2 mana and 1 health in that ratio.

Hope this helps :)

@Jameser78  If I had to describe it that would probably be it.  Straight up Archer type that uses magic basically.  I could go with Conjuration for bound weapons/bow.  Not sure how else to plan it out though.

@Tr0lldem0rt  Your post is EXACTLY the kind of post I have been looking for.  Why can't people be more like you when describing things?  Also since I want to do a Necromancer VL type of build going the Necro route could be beneficial wouldn't it?  I'm not sure if I want to take 1h and bow since I prefer to kill at range but getting sneak attack 1 shots via backstab is just too tempting.   Any advice on that?

=====

Also in concerns to the Necromage build, aside from Restoration and Conjuration what other skills should I put points into to make the Necromage work?  Would 1h and Archery still benefit the bound weapon/bow?  Should I take Illusion?  Should I take Blacksmithing to get Arcane Blacksmithing?

Not Necromancer, I meant Necromage.  Darn Borderlands 2 on the mind ._.

After doing more digging and FINALLY finding someone on youtube who actually knows how to build Skyrim characters I have decided my next two characters already.

=====

One, which will be my Assassin remade, is going to be a Nigthblade/Assassin type of character who will side with the Dawnguard.

=====

My 2nd character will be an all out Mage type Necromancer/Necromage utilizing Vampire Lord once I join up with them in the DG expansion.

=====

I figured that being an archer/assassin utilizing Vampire Lord is only good due to the passive effects for sneak and whatnot.  But why choose the faction to get Vampire Lord and never use it since it doesn't benefit your playstyle if you assassinate/snipe from a distance with a bow?  I know you don't need it but getting it and never using it makes no sense.  That is why I chose to make a mage type character that will actually benefit the VL AND I will actually want to use the form since the form does the same thing as my mage anyways.

=====

I still don't mind discussing builds though as it can still help me refine these two so feel free to keep commenting.

Glad you found a build. Mind sharing your insights? :p

Aswell as Resto an conj I would say take illusion becase you can get silent casting from that and then you dont really need the sneak attack bonusus. Just sneak into range, hit one guy with rage and let him get dropped r drop someone, Ressurect the corpse, you now have a little army to sweep the cave/area you are in. You want to put a few points into the mae armor perk in Ateration and the magic resistence perk to. Just some basic defence imo. You also ned aback up incase thigs get hairy. I had a few destruction spells on hand incase I had to get stuck in but mostly my back up was bound weapon with a stoneskin/ healing in my left hand.

Mages have so much they can do its really har to direct someone over a build. You might enjoy a vampire lord trickster build. Top 3 skills are Resto, Illusion and conju. Resto to 70 (this will always be the starting point for your build) and your main form of combat is illusion magic. Calming the guys that get too close and fear/fury anyone else. You basically get to stroll through most caves controlling the absolute flow of battle. And conj incase you need the back up as per :)

The character I just started, named Illirea who is a Dunmer, will basically be like a Nightblade.  There are a few things I changed about the build to benefit it more to my own playstyle and make it alot different from your generic Nightblade.  Think of it as sort of a mix between WitchHunter and Nightblade.  Also wall of text ahead, you've been warned >.<

=====

I plan on going Conjuration/Sneak/Archery/Illusion/One Handed. Restoration or Alteration.  Now with all of those I don't plan on spending every single point on every perk in each one.

=====

In Stealth I plan on taking 1/5 Stealth because maxing it out will only give me 20% more sneak and as certain posts I found stated you don't necessarily need 5/5 if you plan on taking other perks in Illusion or the left side of the Stealth perk tree.  I also plan on taking Backstab, Deadly Aim, Assassin's Blade, Muffled Movement and Light Foot.  I am still unsure whether Silent Roll and Silence would prove to be very beneficial for my build or not.  Still pondering that.

=====

In Illusion I plan on taking pretty much the entire perk tree.  I've never created a character who actually used Illusion based spells before and am finding it actually fun in the current playthrough I am doing.  Illusion is something I always wanted to try but never went with because I felt every build needed BS and Enchanting.  Now I make characters who don't take many perks from either of those so I don't make myself TOO OP.  Another reason behind doing Illusion is for Quiet Casting.  I plan on doing a 100% playthrough with this character using only the Bound Bow and the Nightingale Bow when I aquire them.  I've always liked the BBow but never used it due to thinking it wasn't strong.  After reading numbers about it that changed my mind quickly ^.^

=====

Next up is Archery.  I plan on getting 5/5 in Overdraw, 3/3 in Critical Shot, Eagle Eye, 1/2 in Steady Hand, Power Shot, Hunter's Disciple (even though it's not really necessary since I plan to mainly use Bound Bow although when I use a regular bow it could still come in handy), Quick Shot, Ranger and Bullseye.  As you can see I definitely plan on taking the whole tree since my main focus is killing via ranged.

=====

In Conjuration I plan on taking perks that benefit my Bound Bow.  Although I am still considering taking a few extra like the Atronarch stuff just in case I get into a situation where escape isn't an option and I am more than likely to die.  With that said the perks are as follows.  Novice Conjuration,  Mystic Binding, Soul Stealer (because I find myself having tons of enchanting crystals but never filled ones) and Oblivion Binding when I reach a point where Mages will summon the crap out of their minions.  Other perks I am considering are Apprentice Conjuration and Expert Conjuration.  If I feel like I will want Atronarchs then I will get all the perks beneficial to those as well.  Like I said though, it all depends on how many perk points I have available and how my playsyle will evolve as I get going.

=====

Now for my final perk tree I am still unsure on it.  I don't know if I want to take One Handed just to get 5.5 in the first perk to increase One Handed damage.  In Restoration I would just take Novice Restoration, Regeneration and the perk that increases Magicka regen by 50%.  Alteration I am still figuring out.  The main reason I would get it is basically to use Paralyze so I am not 100% on board with this tree just yet.

=====

That is basically my plan with this character.  I plan on making her a Werewolf, having her join the Companions, Dark Brotherhood and Thieves guild and I plan to side with the Dawnguard.  If anyone has any suggestions I plan on taking consideration in changing up anything that might be unnecessary.  If something suggested works better than what I suggested I might change it up.  Thanks for reading and hope this helps you understand what I want in my Assassin character.  Also my Mage is still in the works.  But so far I plan on doing a possible Necromancer, WitchHunter or a Necromage to benefit the VL form.

What about Alchemy for your last tre? poisons for your weapons and potions make good profit for a small weight cost.

I've thought about it but I find alchemy to be more of a bother than it's worth.  If everything dies in one shot there's no point in making poisons and in terms of potions I never use anything other than healing/magic or stamina potions.  I occasionally use Invisibility potions but finding the ice wraiths proves a hassle half the time as they aren't always where I last found them.  Although I do come across a TON of ingredients while venturing and usually just turn everything into random potions anyways.  Maybe I might try it to get the 100,000 gold achievement.

=====

I think I will split one handed to increase it's damage 5/5, Restoration to get the regeneration and magic regen perks and put points into Blacksmithing to get Arcane Blacksmith so I can upgrade already enchanted gear I find like the NIghtingale set or the Bow from the DLC.  Although I am still open to suggestions.  Also adding that so far this build is a blast.  At low levels I conjure stuff to fight giants and mammoths while I shoot them at a distance and have been leveling both rather quickly that way using no boosting methods.  Feels satisfying ^.^  Also my ratio is 3 in Magic 2 in Stamina and 1 in Health until I have done each twice.  After that I plan on going 3 in Stamina 2 in Magic and 1 in Health.

Your levelin ratio sounds good. Although I might switch to the stanima 3 magic 2 and health 1 first purely because of the perks that come with archery will require more use of stamina and you can get long with low level spells just fine for now. Aside from that you have a good build on the go!

-

I started my necromage vl build tonight. Playing on master dificulty I decided I need a base of operations so after the intro I got on the good side of the wood elf in Riverwood and started my walk to Marketh. I dont fast travel and rarely use carrages. I have fury in one hand and raise zombie in th other. My casing set up is as follows

Main type of attack - Conjure for raise zombie and bound sword when I can afford it.

Defence - Alteration because of the different skin spells and the perks are useful since casters carry no main defence

Suuport - Illusion. I like the trickster way of playing.

Sneaking around forsworn hideouts today with my archer bodyguard just furying the forsworn to take down eachother and let my acher finish off surviviors just for me to raise zombies in the middle of the figh ment I was happily sat at the back causing 3 different flows of the fight. Even took down a Brier-Heart at level 4 which is impressive on is own, let alone the fact im playing playing master.

Restoration will be getting worked up as I go along, just not enough gold to buy the right spells but one it hits 70 I wont be goig out of my way to use it unless im nearly dead. But if this build evolves right, nothing will get close enough to hit me.

I will also be leveling up (but not perticually getting perks for) sneak and 1 handed. The most effective way for you to utilise illusion is to sneak so that makes sence. Once I have the neromage perk I will be going vamp lord.

* Please try a lower page number.

* Please enter only numbers.

* Please try a lower page number.

* Please enter only numbers.