Multiplayer Balance Changes March 12 2013

Get a load of this...

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March 12, 2013
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Commendation Pack Weapons
- The following weapons have been added to the ultra rare pool of cards
- N7 Valkyrie **** Rifle
- N7 Eagle Pistol
- N7 Crusader Shotgun
- N7 Hurricane SMG
- N7 Valiant Sniper Rifle

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Spectre Mastery
- Fixed an issue where medals earned could become stuck on completion
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Squad Elite
- Added a new challenge to complete 25 matches on 'unknown enemy'
- Added a new challenge to complete 25 matches on 'unknown map'
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Talon Omni-Bow Mechanics
- Base number of arrows fired increased from 3 to 5
- Omni-Bow max charge length decreased from 3 seconds to 0.35 seconds, so holding the heavy melee
button will cause the attack to release almost instantly
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Elite Mercenary Passive Power
- Base charge regeneration cooldown decreased from 90 to 60 seconds
- Evolution 5 charge regeneration bonus increased from 50% to 100%
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Omni-Bow Mastery Passive Power
- Base Omni-Bow damage bonus increased from 10% to 15%
- Rank 3 Omni-Bow damage bonus increased from 20% to 25%
- Evolution 1 Omni-Bow damage bonus increased from 30% to 35%
- Evolution 3 Omni-Bow killing spree damage bonus decreased from 50% to 25% but duration increased
from 8 seconds to 30 seconds
- Evolution 5 Omni-Bow damage bonus increased from 40% to 50%
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Concussive Arrows Power
- Base number of arrows fired increased from 4 to 5 when you have this power active
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Armor-Piercing Arrows Power
- Number of charges loaded per grenade increased from 2 to 3, so for each grenade used
you can fire 3 charges of Armor-Piercing arrows before going back to normal arrows
- Base damage reduced from 100 to 75
- Base number of arrows fired increased from 4 to 5 when you have this power active
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Ancient Warrior Passive Power (Collector)
- Base Ascension Stance duration increased from 30 to 45 seconds
- Base Ascension Stance damage taken penalty reduced from 20% to 15%
- Evolution 5 Ascension Stance damage taken penalty reduced from 20% to 10%
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Repair Matrix Power
- Base duration decreased from 15 to 8 seconds
- Base number of shields restored per second reduced from 150 to 75
- Evolution 1 damage reduction bonus decreased from 10% to 5%
- Evolution 6 damage reduction bonus decreased from 15% to 10%
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Alliance Infiltration Unit
- Base melee damage reduced from 400 to 350
- Base heavy melee damage reduced from 750 to 650
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Biotic Focus Power
- Evolution 6 damage reduction bonus increased from 15% to 20%
- Evolution 6 melee damage bonus increased from 20% to 30%
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Poison Strike Power
- Base poison damage per second increased from 60 to 75
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Adas Anti-Synthetic **** Rifle
- Base damage increased from [161.9-202.4] to [178.1-222.6]
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Geth Spitfire **** Rifle
- Base damage increased from [56.5-70.6] to [62.2-77.8]
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Venom Shotgun
- Damage multiplier when fully charged increased from 10% to 25%
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Blood Pack Punisher SMG
- Base damage increased from [38.2-47.75] to [40.1-50.1]
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Hex Shield Power
- Fixed a bug where enemy Geth Prime siege pulse projectiles could pass through the shield [/quote]

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Source: http://social.bioware.com/forum/1/topic/343/index/9544143/2#16242915

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So, it would seem that the weekend operations are now completed and not being held any longer, what with the rewards from said Operation now pushed into the Ultra Rare pool. As if we didn't have enough needles in the frakkin haystack, we now have MORE...

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Still... if this is indeed the end of the MP ops... can't say I'm not surprised after Lodestar, which was the biggest Op in the game's history. Methinx perhaps it's time to look elsewhere for a MP fix, as the above doesn't bode well to my liking

 

Discussion Info


Last updated July 3, 2018 Views 1 Applies to:

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It is a shame it seems to be the end of the challenges. Some of them were quite fun to try and attain.

Putting the commendation pack weapons into the Ultra Rare pool makes sense in that is now the only way to get them, since no more challenges, and with no more DLC to come it adds one last boost to the gambling mechanic.

Having this balance change though is going to upset a few people on the BSN. There seems to be an increasing amount of people who aren't happy that many of the balance changes aren't coming to the single player.

Not happy about the multiple nerfs to my EDI character, oh well what can you do, been playing a little too much lately anyway so perhaps this will help tear me away...:-)

... wish they'd at least fix the appalling drop rate of the ultra rares... just spend 400k on 4 Premium Spectre Packs (To get a chance at getting UR weapons and the last three cards for the Collector Adept) and all I got was tier IV ammo/consumables!

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I can't believe I'm going to say this, but I understand SOME of FueldRockets anger towards this game, in particular the frakking RNG STORE!

Really like these balance changes. Now the Mercenary's bows will actually do something.  The AIU nerf was totally unnecessary. I've only been outscored by her, one time.

I don't think it had to do with her damage. It has to do with her not dying.

For starters, they didn't need to nerf the Alliance Infiltration Unit at all and it is a real shame that they did.  I am really glad that I no longer need to hold down the heavy melee for 3 seconds to launch my Concussive Arrows on my targets.  Although the Armor-Piercing Arrows charge increase to 3 charges instead of 2 is nice, I still think that the Concussive Arrows are much better because not only do they send the target flying, but the electricity damage was fun (and also don't forget the fact that it sets-up the unfortunate target for detonations).  Quite honestly, I don't care about the 5 new weapons much since I barely use them anyway, but that doesn't mean that I'm ungreatful to have them (because I'm glad that I have them).  Here are the reasons that I barely use the N7 Weapons that are listed above...

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Assault Rifle Preferences  =  Phaeston X, Mattock X, Saber X, and Revenant X.

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Pistol Preferences  =  Predator X, Scorpion X, Paladin X, Carnifax X, and Acolyte X.

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Shotgun Preferences  = Scimitar X, Wraith X, Eviscerator X, Disciple X, Graal Spike Thrower X, and Claymore X

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SMG Preferences  = Shuriken X, Tempest X, Locust X, and Geth Plasma SMG X

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Sniper Rifle Preferences  =  Widow X, Black Widow X, Kishock Harpoon Gun X, and Kyrasea Sniper Rifle X

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Thank you so much Bioware / EA for this game!  :)  

Yep, EDI didn't need a nerf, I mean it's not that bad but it wasn't needed at all. I barely see her in lobbies and when I do she goes down a lot still and most don't know how to use her to full potential anyway. My main issue with the cries for nerf was people saying "it's a easy win character", "makes bronze players able to solo gold", "she basically has over 40 medigels", blah blah blah, none is true. If someone is going down that much then it's obvious they are not good players and will be kicked once the match is over. Anyways, the Talon needed a buff tho along with the Lancer, Adas and Spitfire so that's nice (although I can't keep any AR Amps) so I've been on a Claymore run lately.

Anyone one with a modicum of intelligence should never die with EDI. Even after the nerf.

^^ I agree but we know how terrible randoms can be lol. A lot of these "OP" classes can really be handled improperly by lesser skilled players. But what seals the deal for me is Snap Freeze, I've always wanted an Infil with that power :)

Even if she never dies, it's still an unnecessary nerf. All other characters have medigel. It all comes out in the wash.

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