Monk Skills/Runes

Sorry if format is off. Copy and pasted from word and the text field to post in threw off the format :(

 

MONK:

  • Primary
    • Fists of Thunder

Attack a single target with a series of rapid punches that can knock back enemies.

Thunderclap

Teleport to the target and release an electric shockwave with every punch.

 

Lightning Flash

Increase your chance to dodge.

 

Static Charge

Your target is charged with static electricity and takes additional dmg when other enemies are hit by Fists of Thunder.

 

Quickening

Critical hits generate additional Spirit for each target hit.

 

Bounding Light

Every 3rd punch releases chain lightning instead of causing knockback.

 

    • Deadly Reach

Strike multiple enemies in a row with each attack.

Piercing Trident

Increases the area of effect of the 2nd and 3rd strikes.

 

Keen Eye

The 3rd strike increases your armor for a limited time.

 

Scattered Blows

The 3rd strike hits enemies with lightning.

 

Strike from Beyond

Critical hits generate additional Spirit for each target hit.

 

Foresight

The 3rd strike increases the damage of all attacks.

 

    • Crippling Wave

Sweeping punches that cripple enemies, reducing their atk and movement speed.

Mangle

Increases damage of Crippling Wave.

 

Concussion

Crippling Wave reduces the damage enemies deal.

 

Rising Tide

Critical Hits generate additional Spirit for each target hit.

 

Tsunami

Increase range and movement speed reduction of Crippling Wave’s 3rd atk.

 

Breaking Wave

Enemies hit by Crippling Wave take additional dmg for a limited time.

 

    • Way of the Hundred Fists

Strike groups of enemies with a series of devastating punches.

Hands of Lightning

Increases the number of hits in the second strike.

 

Blazing Fists

Critical Hits increase your attack and movement speeds.

 

Fists of Fury

Perform a short dash on the first target and deal additional holy damage over time.

 

Spirited Salvo

Every use of this skill has a chance to generate additional Spirit.

 

Windforce Flurry

The 3rd strike generates a wave of wind that damages enemies in its path.

 

  • Secondary
    • Lashing Tail Kick

Unleash a deadly roundhouse kick that is effective against small groups of enemies.

Vulture Claw Kick

Release a torrent of fire that burns nearby enemies and causes knockback.

 

Sweeping Armada

Increase knockback distance and slows movement speed of struck enemies.

 

Spinning Flame Kick

Hurl a column of fire that burns enemies in its path.

 

Scorpion Sting

Enemies have a chance to be stunned instead of knocked back.

 

Hand of Ytar

Attack enemies at a long range, slowing them.

 

    • Tempest Rush

Charge through enemies, damaging and knocking them back.

Northern Breeze

Reduces the Spirit cost of Tempest Rush.

 

Tailwind

Increase movement speed of Tempest Rush.

 

Flurry

Increase the amount of enemies slowed.

 

Slipstream

Reduces damage taken while running.

 

Bluster

Enemies knocked back have their damage reduced.

 

    • Wave of Light

Ring a mystic bell that unleashes a wave of light that crushes all enemies in its path.

Wall of Light

Increase the damage of the initial strike.

 

Explosive Light

Release bursts of energy that deal holy damage.

 

Empowered Wave

Reduces the Spirit cost of Wave of Light.

 

Blinding Light

Critical Hits Stun enemies.

 

Pillar of the Ancients

Summon an ancient pillar that crushes nearby enemies.

 

    • Way of the Hundred Fists

Strike groups of enemies with a series of devastating punches.

Hands of Lightning

Increases the number of hits in the second strike.

 

Blazing Fists

Critical Hits increase your attack and movement speeds.

 

Fists of Fury

Perform a short dash on the first target and deal additional holy damage over time.

 

Spirited Salvo

Every use of this skill has a chance to generate additional Spirit.

 

Windforce Flurry

The 3rd strike generates a wave of wind that damages enemies in its path.

 

  • Defensive
    • Blinding Flash

Blind all nearby enemies for 3 seconds.

Self Reflection

Increase the duration enemies are blinded.

 

Blinded and Confused

Blinded enemies have a chance to attack each other.

 

Blinding Echo

A second flash blinds all nearby enemies.

 

Searing Light

Increase the chance blinded elite enemies will miss when attacking.

 

Faith in the Light

After using Blinding Flash, all your attacks deal extra damage for a limited time.

 

    • Breath of Heaven

Heal yourself and nearby allies.

Circle of Scorn

Breath of Heaven deals holy dmg to enemies.

 

Circle of Life

Increase the healing power of Breath of Heaven.

 

Blazing Wrath

Breath of Heaven increases the dmg of your attacks for a limited time.

 

Infused with Light

Gain additional Spirit for Spirit generating attacks for a limited time.

 

Penitent Flame

Enemies exposed to Breath of Heaven run away in fear.

 

    • Serenity

Become immune to all attacks and control effects for 3 seconds.

Peaceful Repose

When activated, Serenity heals you.

 

Reap what is Sown

When Serenity ends, the shield explodes, dealing a portion of the absorbed dmg back at attackers.

 

Tranquility

Extends the protective shield to your allies and makes them immune to control effects like slow and frozen.

 

Ascension

Increases the duration of Serenity.

 

Instant Karma

While Serenity Is active, projectile and melee attacks have a chance to be reflected back at the attacker.

 

    • Inner Sanctuary

Create a runic circle that enemies can’t enter.

Safe Haven

You and your allies within the circle regenerate life.

 

Sanctified Ground

When Inner Sanctuary expires, it sanctifies the ground, slowing enemies that move through it.

 

Consecration

Increases the duration of Inner Sanctuary.

 

Circle of Protection

You and your allies within the circle take less damage.

 

Forbidden Palace

You and your allies within the circle have their damage increased.

 

  • Techniques
    • Dashing Strike

Quickly dash and strike an enemy.

Way of the Falling Star

After striking an enemy, your movement speed is increased.

 

Flying Side Kick

Perform a flying kick that can Stun your target.

 

Quicksilver

Reduces the Spirit cost of Dashing Strike.

 

Soaring Skull

Launch yourself through the air and Slow all enemies along your path.

 

Blinding Speed

Increase your chance to Dodge when using Dashing Strike.

 

    • Exploding Palm

Strike and Bleed an enemy. The enemy will explode if killed while Bleeding.

The Flesh is Weak

Your target takes additional dmg from attacks.

 

Strong Spirit

If the target explodes after bleeding, gain Spirit for each enemy caught in the blast.

 

Creeping Demise

Slows the movement speed of the target.

 

Impending Doom

Increase the duration of the Bleed effect.

 

Essence Burn

Causes the target to burn. If the target dies while burning, it explodes and ignites nearby enemies.

 

    • Sweeping Wind

Surround yourself in a vortex that damages nearby enemies. Critical Hits intensify the vortex.

Master of Wind

Increase the duration of the vortex.

 

Blade Storm

Increase the dmg of Sweeping Wind.

 

Fire Storm

Increase the radius of the vortex.

 

Inner Storm

Gain Spirit whenever the vortex is at its maximum.

 

Cyclone

While the vortex is at its maximum, every Critical Hit spawns a lightning tornado that electrocutes enemies.

 

  • Focus
    • Cyclone Strike

Mystical force pulls nearby enemies towards you and blasts them.

Eye of the Storm

Reduces the Spirit cost of Cyclone Strike.

 

Implosion

Increases the distance enemies will be pulled towards you.

 

Sunburst

Changes the blast into a fiery explosion that causes Fear.

Wall of Wind

After using Cyclone Strike, gain a chance to dodge attacks for a limited time.

 

Soothing Breeze

Cyclone Strike heals you and your allies.

 

    • Seven-Sided Strike

Move with blinding speed and strike nearby enemies while being immune to attacks yourself.

Sudden ****

Teleport to the target, increasing dmg per strike.

 

Several-Sided Strike

Increase the number of strikes.

 

Pandemonium

Enemies hit by Seven-Sided Strike have a chance to be Stunned.

 

Sustained Attack

Reduces the cooldown of Seven-Sided Strike.

 

Fulminating Onslaught

Each strike triggers an explosion that deals holy dmg.

 

    • Mystic Ally

Summon a mystic ally to fight alongside you.

Water Ally

Your ally gains the ability to perform a wave attack.

 

Fire Ally

Your ally gains the ability to unleash a flaming kick.

 

Air Ally

Each of your allies attacks has a chance to regenerate your Spirit.

 

Eternal Ally

Your ally gains a chance to be reborn when destroyed.

 

Earth Ally

Increases the maximum Life for you and your ally.

 

  • Mantras
    • Mantra of Evasion

Increase you and your allies chance to dodge attacks.

Hard Target

Mantra of Evasion grants an Armor bonus.

 

Divine Protection

When you or an ally are close to death, a shield of protection forms around you, reducing dmg taken.

 

Wind through the Reeds

Mantra of Evasion increase your movement speed.

 

Perseverance

Mantra of Evasion reduces the duration of all control impairing effects like Slow or Frozen.

 

Backlash

Successfully dodging an attack has a chance to create a burst of flame that dmgs nearby enemies.

 

    • Mantra of Retribution

Enemies take damage when they attack you or your allies using melee weapons.

Retaliation

Increases the amount of dmg reflected, and reflects ranged attacks too.

 

Transgression

Increases attack speed for you and allies.

 

Indignation

Mantra of Retribution has a chance to Stun enemies.

 

Against All Odds

Mantra of Retribution has a chance to restore Spirit.

 

Collateral Damage

Enemies damaged by Mantra of Retribution have a chance to burst and deal holy dmg to nearby enemies.

 

    • Mantra of Healing

Increase Life regeneration for you and your allies.

Sustenance

Increases Life regeneration.

 

Circular Breathing

Regenerates Spirit.

 

Born of Inspiration

Gain Life when you hit an enemy.

 

Heavenly Body

Increases Vitality.

 

Time of Need

Increases resistances to all damage types.

 

    • Mantra of Conviction

Increases dmg taken by nearby enemies.

Overawe

Increases dmg done to enemies.

 

Intimidation

Enemies affected by Mantra of Conviction deal less dmg.

 

Dishearten

Slows the movement of enemies.

 

Reclamation

You and your allies have a chance to be healed when using melee attacks under the effects of Mantra of Conviction.

 

Submission

Enemies affected by Mantra of Conviction take holy dmg over time.

 

  • Passives
    • Fleet Footed
      • Increases movement speed by 10%
    • Resolve
      • Dmg you deal reduces enemy dmg by 20% for 2.5 seconds
    • Exalted Soul
      • Increases maximum Spirit by 100 and Spirit Regeneration by 1 per second
    • Transcendence
      • Every point of Spirit spent heals you for X Life
    • Chant of Resonance
      • While one Mantra is active you gain 2 Spirit per second
    • Seize the Initiative
      • Your armor is increased by 50% of your Dexterity
    • The Guardians Path
      • While dual-wielding you gain a 15% chance to dodge incoming attacks. While using a two handed weapon, all Spirit generation is increased by 35%
    • Sixth Sense
      • Dodge chance increased by an amount equal to 30% of your Crit Chance
    • Pacifism
      • While you are under Stun, Fear, Charm, or Immobilize effect, all dmg taken is reduced by 75%
    • Beacon of Ytar
      • Reduces all cooldowns by 20%
    • Guiding Light
      • Whenever you use a direct heal skill on another player, you and the other player deal 20% more dmg for 15 seconds
    • One With Everything
      • Your resistance to all elements is equal to your highest elemental resistance
    • Combination Strike
      • Each different Spirit Generator ability you use increases your dmg by 8% for 3 seconds
    • Near Death Experience
      • When receiving fatal dmg, you are instead restored to 35% of maximum life and 35% Spirit. Can only be used once every 60 seconds
 

Discussion Info


Last updated July 3, 2018 Views 3 Applies to:

this is awesome keep up the good work

Tonight (or tomorrow depending on how late i have to work) I'm going to start work on the Wizard info