Microsoft, let's talk.

Microsoft, I have sent this message previously, though I admit that it may have been submitted via the wrong form. The response I received, however, confusingly directed me to the Microsoft Support feedback form, which I found completely irrelevant. So here I am. I'd like to talk to you about Skullgirls, a game on Xbox Live Arcade. This isn't some trashy misdirected fan mail, I assure you. I wish to speak of a genuine problem that I and several others are having at this moment. Many months ago, a patch was released by the creators, Lab Zero Games, addressing a number of issues, all of which are crucial, especially since Skullgirls is a traditional fighting game and such changes can have massive effects. It was distributed to both Sony (for the playstation version) and Microsoft. It has been Months. The playstation patch was distributed quickly, whilst this company appears to be sitting on its hands. I understand that the reason for this is that the patch is too big - a number of in game assets were reorganised to improve loading times, resulting in a reported patch size of around 400mb, if memory serves. I understand that there are procedures that Lab Zero can and undoubtedly have followed to allow the patch in it's current state. So surely it stands to reason that these procedures should be followed to allow this patch through, right? Forgive me for being so blunt, but this. Is. RIDICULOUS. I say this because, well, let us look at another game for a moment. Battlefield 3, an FPS by...some larger company ( I don't know, all FPSs look the same to me nowadays). This is a game that has released numerous updates, DLCs and patches in infamously rapid succession, each one exceeding a gigabyte in size. In fact, I seem to recall one update that was, in fact, 10gb, though I suspect this is just my imagination. Logic dictates that therefore they must follow the same procedures to allow oversized patches. Allow me to point out the injustice here. Battlefield 3 is able to release patches EXCEEDING A GIGABYTE EVERY DAMN FORTNIGHT. Skullgirls, on the other hand, through the same procedures, IS EXPERIENCING SEVERE DIFFICULTIES RELEASING A SINGLE PATCH LESS THAN HALF THAT SIZE, THAT WAS SUBMITTED MONTHS AGO, AND HAS ALREADY BEEN RELEASED ON THE PLAYSTATION PLAYFORM. But why should you care? Surely holding back this crucial update would harm nobody, least of all yourselves? Not quite. There is a disparity between the unpatched XBLA version and the PS version. For a fighting game, this is devastating. And this isn't some crappy indie "bedroom-programmed" game. This is Skullgirls. Created by Lab Zero Games, backed by Autumn Games. A game with fans devoted enough to raise nearly 80,000 dollars for the mere *chance* of being supported at the EVO tournaments. A game whose fans are so hungry for more, that those same people were able to raise 150,000 dollars within 24 hours to create a single DLC character - one that'll undoubtedly need the patch to precede it - and then go on to raise more than 450,000 dollars to create more. The initial 150,000 alone was enough to raise the attention of such popular gaming sites such as Kotaku and Reddit's r/games subsection. It's a popular game, is what I'm saying. If this patch does not come through, this patch that was submitted a long time ago, then there will only be one company at fault (here's a hint - it's not Lab Zero Games), and these dedicated hordes, who have proven their worth (and the contents of their wallets), will understand that. Think about it. I apologise for my vaguely threatening tone, but I am quite passionate about this issue, and I realise that if by the end of the day, all I can do is complain and beg that the problem be rectified, then I shall do so with as much passion as I can muster. I hope that Microsoft is able to act upon this. -Ethan
 

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Last updated July 4, 2018 Views 1 Applies to:

really you feel this way for skull girls.i have played it its not that good. relax. its just another fighting game  and one that will be forgotten in 6 months.so get over it.

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Hey Gizmo. I'm really sorry to hear about the issue with this patch. Honestly, I am. I can imagine how upset I'd be if a major patch for one of my favorite games hadn't been released yet.

I would recommend reaching out to the publisher about this issue. I know that (as far as patches go) it's up to the publisher to make sure the patch meets the criteria necessary for it to be uploaded. If, for whatever reason, it doesn't meet the criteria set forth, the patch won't be able to be uploaded. I know that doesn't help you in the short term, but the best course of action would definitely be to reach out to the publisher, let them know how passionate you are about the issue (which you clearly are, that's a good thing ^_^), and see what they can do to make the patch meet the necessary criteria.

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like mister Cerb said contact the publisher Microsoft dose not control patches but one reason it may not have came out to xbox yet is because Microsoft dose charge publishers a fee on patches and maybe they just dont want to pay

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