Love Skyrim, Just Bought Oblivion, Have a Q..

I realize Oblivion has its own forum, but it's dead, so I figured this'd be a good place to ask.

 

Anyway, Skyrim is my first Elder Scrolls game (although I am a Fallout vet) and to say I'm addicted would be an understatement. With that said, I figured I'd pick up Oblivion GOTY & see if I like it as much. I know what I'm doing in Skyrim (had a level 58 character & currently have a level 60 character), but I'm told choosing a race & leveling up in Oblivion is quite different, so my question is as follows: What is the best race to choose for an all-around type of character? I play mainly as a sword/shield type character (Nord), but I use a lot of magic & love sneaking around w/ a bow & arrow.

 

Any tips would be greatly appreciated. Cheers!

Was this discussion helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this discussion?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this discussion?

Thanks for your feedback.

Oblivion is a lot different, a lot more complex then skyrim.  You have main skills which increase your level, but the amount your increase your level each time (+1 to +5) depends on how many time you increase your other skills which are based on attributes (strength, agility, endurance etc which govern the skills). Sounds complicated eh? It took me 1 full playthrough of Oblivion just to understand the intricacies of the leveling system!

As far as well rounded characters you can roll with a nord again, dark elf is pretty versatile, wood elfs are good sneaking characters. I would recommend Dark Elf first playthrough or imperial (the local to Cyrodiil)

I also browse the Oblivion forum occasionally so you can ask questions there, but yea it is pretty dead!

Was this reply helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this reply?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this reply?

Thanks for your feedback.

The leveling actually sounds a lot like Fallout. But yeah, w/ games like these (ES, FO, ME, etc), my 1st character always turns out to be a mess because I have no clue what I'm doing till I've already done it.

Was this reply helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this reply?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this reply?

Thanks for your feedback.

In Oblivion you can make a character that is a beast, more so then in fallout or skyrim especially when you get around to creating your own spells/enchantments. I put way more hours into Oblivion then I should have so you can always send me a message if you have any questions and I can answer most. This website is valuable too uesp.net

Was this reply helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this reply?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this reply?

Thanks for your feedback.

Personally I prefer the khajiit as a rouge/assassin due to racial bonuses.

Here's how I see them.

Caster races:

Altmer

Breton

Dunmer

Warrior races:

Nord

Redguard

Orc

Imperial

Rogue races:

Bosmer

Argonian

Khajiit

Keeping in mind you can play your own way, play-style determines character so you don't have to pick a class.  What it boils down to in Skyrim for a character is how you distribute points when you level up (Magicka, Health, or Stamina) and choice of perks.  If you're playing either a warrior or rogue all you have to do is have a balance of health and stamina when you level up.  Playing as a mage means more points put into magicka and adopting a different combat style, unless you want to be a battlemage.  One last piece of advice; never level up crafting ahead of combat skills because that will come around to bite you in the @@@ pretty quick.  Just level up skills as evenly as possible unless you want a challenge.

Was this reply helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this reply?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this reply?

Thanks for your feedback.

In Oblivion, Dark Elf made the game very easy. Almost everything seemed to be fire based, and the Dark Elves got a pretty nice innate resistance.

As far as leveling, it's a pain. You need to pick major skills that you don't use often, but can if you want to. It's very counter intuitive, but if you pick majors that you use, like a weapon, armor, sneak, etc, you'll be hurting big time.

You level when you gain a set number of skill ups of major skills, and get 3 attributes to raise. Each raise will raise that stat by the number of skill increases in that area that occured (All skill increases, not just major)

So, you need to write down your skills when you level up, then make sure you have at least 5 in each attribute type, then go use armorer, or whatever major skills you choose. It seems hard, but once you understand what's going on, it's pretty easy, just requires a bit of bookkeeping. I think I used a lot of crafting skills as Major and only ever crafted when I was ready to level up.

Was this reply helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this reply?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this reply?

Thanks for your feedback.

I ended up with a Breton in Oblivion but still a stealth mage. The more open Ayleid ruins make marksman and sneak a more viable option than some of the clautrophobic dungeons in Skyrim (or Morrowind). I really recommend going to the UESP wiki for Oblivion. Because it is an old game it is a mature source of information and maps. It has great maps for every place. It also has a comprehensive explanation of the leveling system with all its quirks.

Was this reply helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this reply?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this reply?

Thanks for your feedback.

Complicated question.

.

1) You'll choose seven Skills that contribute to your levelup bar and leave 14 as minor skills that don't increase your level.

2) You have to increase your Stats as well as your Skills. Stats were completely abandoned for Skyrim.

3) You need to raise any combination of Major Skills ten times to levelup. This is similar to Skyrim but it is any skill in Skyrim and the number of increases is flexible.

4) Leveling isn't a simple matter of do and get better. Your skills will 'do and get better' but you need to time their increases and supplement Major Skills with Minor Skills to get better Stat Bonuses.

5) Unimportant to what I'm about to say but you can only levelup by sleeping in a bed.

6) Also unimportant, you can use Trainers much more efficiently in this game... they help to control your leveling and are much cheaper.

.

Let's get started.

.

Let's say you've just finished the Tutorial and you're a Level 2 without any extra Skill increases. There are two ways you can level in Oblivion. You can put +5 points on two Stats and put one point (nothing increases the number of points you can put on Luck) on Luck OR you can put +5 points on each of three Stats leaving Luck untouched. The first method will let you max your character's Stats but the second will get you close to Maxed more quickly, though you'll have Luck only at 50.

.

Either way, you'll want 10 Major Skill increases to level up AND either 10 Minor Skill increases (if you want to increase Luck) or 20 Minor Skill Increases (if you want to do it without increasing Luck).

.

When you level your character, you'll be brought to the Stat Screen. What you want to see is +5 for two different Stats if you're going to put one on Luck or +5 for three different Stats if you want to raise three 'real' stats. It takes ten Skill increases to get to that +5 for any Stat, but obviously they have to be related.... leveling your Armourer 10 times is going to increase Endurance, not Personality.

.

You want to hit the +5 for all your chosen Stats to increase but you don't want to be going over that because you're effectively wasting increases that could be increasing the + you get to your Stats the next levelup. For that reason, you want to choose the Skills you want to increase to raise your stats each level carefully. You don't something tedious and slow to increase, because you'll bore yourself, but you don't want something you can't control since you'll end up wasting levels. Athletics is a good example of this... you can't really avoid getting it up.

.

Also, all Stats apply backwards except for Endurance. The Health benefit from raising Endurance does not apply backwards. Because of this, no matter what kind of character you're after, you should definitely have Armourer, Block or Heavy Armour, I believe, in your levelup rotation as soon as possible.

________

.

You're a level 2, having just had a nap outside the tutorial in a bandit camp. You can easily perfect the first levelup too, but it would be nice to see the levelup process yourself and all sorts of skills will be raised in the tutorial.

.

After your sleep you've had no Skills increase. That's cool, that's what you're after. Assuming you want to go +5, +5 and Luck, what you want now is to raise two separate attributes by +5, which means you need to raise a combination of the appropriate Skills by 10. Also assuming you want to do it +5, +5 Luck, you'll want to make 10 of those 20 Skills Major Skills, so you can actually level up, and 10 Minor Skills for the other +5.

.

Let's say your Heavy Armour is a Major Skill, and so is Blade. What you want to be doing is increasing your Heavy Armour by 9 points, leaving you just about to level up, then increasing a combination of Blunt and Hand to Hand by 10. That can be 10/0, 5/5 or 9/1, it doesn't matter, so long as you increase those Skills by 10 before you increase a Major Skill by 10 total, or another 1 since you've already done 9. You can't use Blade, since you'll only hit +4 Endurance, which is OK.... and +1 (which is standard) Strength, along with +1 Luck, which is what you're after.

.

If you successfully do the Heavy Armour and Blunt/Hand to Hand, what you'll end up with is this:

.

Strength: +5.

Intelligence.

Willpower.

Speed.

Personality.

Endurance: +5.

Agility.

Luck.

.

You then want to select Strength, Endurance and Luck for the three selections you get to make, because getting +5 is the maximum while +1 is pointless, except for Luck which you can never raise beyond 1 at a time.

________

.

Every Skill obviously dictates the increase of a different Attribute. For the purpose of ideal leveling, what you then want is a decent split between the Skills that raise different Attributes.

.

You do not want a premade Class at all, you want a Custom Class.

.

Secondly, you do not want a class that looks like this:

.

Heavy Armour.

Block.

Armourer.

Blade.

Hand to Hand.

Blunt.

Speech.

.

This is bad for several reasons. 1, you cannot raise Strength (Blade, Hand to Hand and Blunt) or Endurance (Heavy Armour, Block and Armourer) with any flexibility... if you want to raise this Attribute the Skill HAS to contribute to a levelup. There are a few problems with doing this though I can't adequately explain them at the moment.

.

You want a more varied class, something like this:

.

Blade (Strength).

Block (Endurance)

Light Armour (Speed)

Marksman (Agility)

Illusion (Personality)

Destruction (Willpower)

Alchemy (Intelligence).

.

This will give you the greatest flexibility in your leveling, barring personal preferences such as disliking Marksman and so on. With the above class, if you want to raise Endurance and Strength, for example, you can raise Block 5 times, for half a levelup, Blunt and Hand to Hand 10 times, for no levelup credit, and then finish with Block by another 5 points.

.

That's ideal, since you'll have +0, +0, +0, +0, +0, +0, +5, +5 and a +0 (which just means +1... it doesn't say +1, it doesn't give a plus figure at all if you're only getting one point) for Luck, which is flawless.

.

Also, having some Skills that govern each Attribute as both Major and Minor Skills means you can make up for your mistakes.

.

If you do +5 Block, for example, then somehow accidentally raise Illusion by 4 points, you can't use another Major Skill to raise Block because you'll end up with 6 increases before you levelup, giving you a +3, which is sub-par. You'll want to complete this levelup by going +5 Block, +4 Illusion, +5 Speech, +4 Heavy Armour and finally finishing it up with a +1 increase to Block.

.

With that, you'll have +10 to Endurance Skills, giving you a +5 bonus at the levelup screen, and +10 to Personality Skills, giving you a +5 to Personality at the levelup screen, with a spare selection for Luck.

.

In this example you changed from Strength to Personality to avoid wasting Skill increases, which is fine. The only Attribute you don't want to be doing this to is Endurance, since you want your Endurance, and therefore your Health, as high as possible as soon as possible. The same example would apply if you had a few Minor Skill points in another Skill, for example. You patched the problem at hand but lost a few Skill increases... that's fine. You don't need all of them, you'll have some spare and can waste those. Also, remember that it isn't a matter of life or death and that going back to fix a mistake will take hours of playtime, unless you're doing it on a second playthrough with the most efficient leveling methods out there... but that's not what you want in a first playthrough.

________

.

You'll also have to choose a Race and Birthsign.

.

With regards to the Birthsigns, there are only a few that are worth choosing. Anything that increases Stats, such as the Warrior, is weak, with one exception. This is only furthered because of the leveling system above.

.

Most powers, such as the ones The Tower will give you, can only be used daily and this is annoying. Most powers can also be obtained as Spells, which are infinitely more useful, unless the power is a Lesser Power (less powerful but can be recasted).

.

This having been said, the ones that are most useful are The Mage, The Apprentice, The Thief and The Atronach.

.

The Mage gives you +50 Magicka with no penalty, which is nice because you'll be able to create spells to use all your Magicka, so more is always better, and no penalty is nice.

.

The Apprentice gives you +100, but doubles Magicka damage that you take.... not very good for high difficulties or if you can't strafe the incoming Magic but a great boost.

.

The Atronach gives you +150... which is insane, but you don't regenerate it. That's.... a big pity. You have 50% chance to absorb incoming spells, however, which is nice. You could further augment this absorb later on, which will keep your Magicka high and provide serious damage nullification, but I personally dislike this one.

.

The Thief increases your Luck by 10 points... least noticeable of these stones but it will decrease the levels you need to raise your luck to full by 10. It would take you until level 50 (your maximum natural level, roughly) but this means it'll only take 40.

.

Of these my favourite is probably the Apprentice but like I say, that's up to you and another may prove your style. The Mage is a safer bet while the Atronach changes a Mage's style drastically, along with reducing the danger a Mage poses.

________

.

Lastly, you'll need to build a Custom Class.

.

Like I already said, you'll want a combination of Skills to allow for efficient leveling (check the manual for the classification of each Skill, but bear in mind that the original Oblivion's manual, at least, mistakenly calls Block an Agility Skills where it's actually an Endurance Skill.

.

You'll also get to choose a +5 (I believe it says +10, but this is also incorrect in game) bonus to two Attributes. The obvious choices here are Luck and Endurance, but you may substitute one or the other for something like Intelligence, if you prefer being a Mage. Luck because it lowers the levels needed to max it and Endurance because you need it as early as possible.

.

Other than that, you'll need to choose a Specialisation to increase faster than the others. There are Skills that raise much slower than the others, such as Athletics and Marksman, but your choice is not overly important since you'll be after most Skills. I'd suggest going for the School that you will want to specialise in regardless of leveling: either Combat, Magic or Stealth.

________

.

I'd say lastly, but I already did. I'll ignore that. You'll need, obviously, a Race.

.

There are some races that are OK. Orcs, Nords and Regduards. The better, more powerful races are the Breton and the High Elf, with the Breton probably coming out on top. The Argonians deserve a mention too, with Disease and Poison immunity, I believe it is.

.

The Breton's 50% Magic Resistance destroys the Nord and Dark Elf's Frost and Fire resistance respectively, along with being great for any class, while the High Elf gets extra Magicka and that's always a good thing.

.

This one is up to you, don't be afraid to choose what you want regardless of its abilities.

.

Overall, take what I've laid out or not, doesn't bother me, just make sure you have a good time with it. It's a great game you could enjoy a lot, but you will have to remember that it isn't Skyrim and it is many years older, so some things won't be as good.

.

There are enough good things about it, however, for it to have its own appeal, which is nice : )

Was this reply helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this reply?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this reply?

Thanks for your feedback.

I always found the Redguard to be a fairly leveled race for either a  fighter or battle mage

Was this reply helpful?

Sorry this didn't help.

Great! Thanks for your feedback.

How satisfied are you with this reply?

Thanks for your feedback, it helps us improve the site.

How satisfied are you with this reply?

Thanks for your feedback.

 
 

Discussion Info


Last updated August 18, 2021 Views 72 Applies to: