List of fixes from BETA to RETAIL revealed here.

Newly updated list of fixes.

****NEWEST FIXES*****
A SELECTION OF CHANGES FROM OPEN BETA TO FINAL, PART 1
(Not a complete list – for up to date news, visit the News section in Battlelog)

* Fixed occasional client crash when reviving.
* Fixed killcam showing glitched area under map if your killer is dead.
* Issue with spawning on dead squad mates fixed.
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
* Crosshairs for shotguns have been replaced with a new, thinner, art.
* A subtle low health screen effect has been added.
* Tweaked scores of Medals and Service Stars.
* Tweaked the Rank progression.
* Pushing prone on console will not play the animation twice.
* Fixed loss of Squad Leader after EOR at some times.
* Framerate stability fixes.
* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.
* Fixed issue with crosshair disappearing after round transition.
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
* Squad list now shows specializations chosen, VOIP activity and dead squad mates.
* Non working options in squad menu fixed: "Private" flag and "Switch Teams".
• Improved cancel state in Game Manager when joining servers with Quick Match
• Server Browser filter is now open by default, and Battlelog saves the state of the filter for the user
• Made sure we don't send -1 ping sites to Blaze, this to ensure that people don't get ping errors when trying to matchmake
• Added an error message for users with passwords containing non-alphanumeric characters to the Gate page - these users can't play due to a URL bug that's being fixed in our systems. We will ask you to change password before logging in.
• Improved default listing of servers in Server Browser to render servers with even more slots available
- Fixes for the most common game server crashes reported over the past 48 hours
- Fixes for end-of-round progress reporting to Battlelog (so players will see their progress more detailed on Battlelog)

****MISC****

- Terrain destruction disabled, because it causes problems with people crawling around under the map. We have a proper fix for this in the retail game, but chose to simply disable it for the OB
- Preround is fully activated: 8 players required to transition from preround to in-game; when 8 players are reached, the start-timer is set to 10 seconds
-The Server Providers have been instructed to deploy before Fri Sep 30th, 0800 UTC (when it impacts players the least).
-You will be able to use your beta solider in retail, but the stats will reset
-There are no leveling caps in the beta, and most items should be unlockable. At around 100 hours per kit for full unlocks, good luck!
-PC graphics have been improved since alpha, but not all processing effects will be available for Beta.
-2-3GB required for console install
-Console graphics are nerfed. Retail release looks much better.

http://forum.ea.com/eaforum/posts/list/7582812.page


 

Discussion Info


Last updated July 3, 2018 Views 5 Applies to:

sorry to tell you, but you've just reposted what's been here before.

ya um how come you have all those open betas in your sig?its no big deal if its open and everyone is in it...right lol.toss a few alphas or closed betas in there if you got any,or just dont mention them at all.you look foolish with them there.

So stats reset but you get to keep your soldier - does that mean you keep your unlocks or not?

^Exactly what I'm wondering... I would love to be able to keep my weapon progress. I hate some of the starting weapons...

I enjoy the beta but I have a difficult time seeing enemies at a distance. I have tried turning up my brightness but it doesn't seem to help much. Could this be caused by the fact that the graphics in the beta aren't as good as the final product? Has Dice said anything about this? Thank you for any help/information.

...they should probably fix the glitch that sometimes occur when you randomly can't hear your own footsteps and the whole game is silent except for explosions and gunshots.

[quote user="DJK1221"]

I enjoy the beta but I have a difficult time seeing enemies at a distance. I have tried turning up my brightness but it doesn't seem to help much. Could this be caused by the fact that the graphics in the beta aren't as good as the final product? Has Dice said anything about this? Thank you for any help/information.

[/quote]I know what you mean. The other night I was taking out a guy at about 50 feet and he seemed tiny compared to real life. I did the same thing with upping the brightness but didn't help either. The only thing I can come up with is that the game is not scaling people right at distance.

what exactly does 'console graphics are nerfed' mean?

In video gaming a nerf is a change to a game that reduces the desirability or effectiveness of a particular game element.