List of all (57) powers/abilities in ME3 with discriptions for most.

Saw this thread a while back but it did have all that much info in it at that time so held off till it had a good bit of info (which is now :D). This lists all 57 (fiftey seven, no not a typo) powers in ME3 and discriptions of their evolutions (if known, some evolutions are still not known atm) WITH NUMBERS (and people say that ME doesn't have RPG elements still)!

BSN Thread by Biotic Sage

Some things to note, Fortitude /Fitness are the same thing, the quote form Manvier thats just above the SS's in the second post of the above thread is kinda vague as to which it is (in the ss's its Fortitude but in the lists its Fitness) and is a passive for all classes that is different based on which class you are playing. Second thing to note is that "ME3 will have 178 points and 60 levels. " as per the Sep 03 update here.

and for those that dont feel like going to the BSN (I can understand lol) then keep on reading!!!

MASSIVE WALL OF TEXT INC!!! And again Biotic Sage and thsoe he credits in the linked thread by him credited with this info (and format, shameless copy really) and thanks to them as well. Brough it over here for us to enjoy/discuss. So read, discuss, and enjoy.

=======================Powers and the Classes that Use Them========================
 Combat Mastery (Soldier only, Passive)  
Influence and Dilation
Influence and Damage
Damage -or- Influence and Duration
Henchmen Damage -or- Headshots
Recharge Speed -or- Weapon Master

Adrenaline Rush (Soldier only)
Recharge Speed
Duration
Hardening -or- Dilation/Damage
Duration -or- Melee Damage
Health/Shields -or- Power Use

Concussive Shot (Soldier only)
Recharge Speed
Force/Damage
Force/Damage -or- Impact Radius
Shatter -or- Recharge Speed
Amplify from Ammo -or- Force/Antiorganics

Frag Grenade (Soldier only)
Max Grenades
Damage
Damage -or- Impact Radius
Max Grenades -or- Bleed Damage
Armor Piercing -or- Shield Overload

Incendiary Ammo (Soldier, Vanguard)
@ Rank 3: Health Dmg Bonus=32%   Armor Dmg Bonus=32%

Disruptor Ammo (Soldier, Infiltrator)
@ Rank 2: Shield Dmg Bonus=39%   Synthetic Dmg Bonus=19.5%

Cryo Ammo (Soldier, Infiltrator, Vanguard)
* Same as ME2 description except: also targets w/ resistances have their movement speed slowed, but are not frozen
@ Rank 1: Freeze Duration=3 sec

Combat Drone (Engineer only)
???
???
Shields/Damage -or- Exploding Drone
Shock Attack -or- Double Damage vs. Shields
Flamethrower -or- Rocket Launcher

Overload (Engineer, Sentinel)
Damage
Recharge Speed
Chain Overload -or- Heavy Overload
??? -or- ???
??? -or- ???

Singularity (Adept only) 
Duration
Radius
Radius -or- Duration
Recharge Speed -or- Damage
Radius -or- Implosion

Warp (Adept, Sentinel)
Recharge Speed
Damage
Warp Detonation -or- Damage
Periodic Damage -or- Damage Taken
Recharge Speed -or- Resistance Damage

Throw (Adept, Sentinel)
Recharge Speed
Force
Force -or- Radius
Combo -or- High Impact
Multi-Throw -or- Recharge Speed

Tech Armor (Sentinel only)
Shield Recharge
Shield Boost
Shield Boost -or- Increase Blast
Power Damage -or- Melee Damage
Invulnerability -or- Manual Blast

Amplification (Sentinel only)
Recharge
Damage, Force, Duration
Amplifying Recharge -or- Damage, Force, Duration
Armor Amplification -or- Recharge
Amplifying Recharge II -or- Recharge II

Fitness (All classes, Passive)
Manveer Heir: "Second passive for all classes (and now known as Fitness). Each classes implementation is different"

Carnage (James / Bonus Power)
*Assuming it works like Carnage from ME1; details still unknown

Stasis (Liara / Bonus Power?)
A powerful mass effect field immobilizes a target for a short time, but makes it immune to damage.

Lift Grenade (Liara / Bonus Power?)
Detonates a biotic grenade that briefly lifts all nearby targets, leaving them vulnerable to attack.

Armor-Piercing Ammo (Garrus / Bonus Power?)
@ Rank 4: Health Dmg Bonus=16%    Armor Dmg Bonus=48%

Proximity Mine (Garrus / Bonus Power?)
Deploys mines that detonate when enemies are near. 

Biotic Training (Liara's class Mastery)
@ Rank 1: Health Bonus=10%   Barrier Bonus=10%   Power Cooldown Bonus=20%

Turian Rebel (Garrus' class Mastery)
@ Rank 1: Health Bonus=10%   Barrier Bonus=10%   Weapon Dmg Bonus=20%

Some Gameplay
Soldier Gameplay


Adept Gameplay

Sentinel Gameplay



========================Powers and their Evolutions============================
Combat Mastery
Rank 2: 15% bonus to storm time dilation and 25% bonus to paragon/renegade scores
Rank 3: 10% bonus to weapon damage and 25% bonus to paragon/renegade scores
Rank 4: (10% increase to weapon and power dmg) vs. (25% increase to power duration and 40% para/ren bonus)
Rank 5: (x% bonus to squadmates' damage) vs. (x% bonus to headshot damage)
Rank 6: (Powers recharge x% faster) vs. (Weapons do x% more damage)

Adrenaline Rush
Rank 2: Recharge speed lowered from base 10 sec to 8 sec
Rank 3: Duration increased from base 4 sec to 5.2 sec
Rank 4: (Take 30% less health/shield dmg) vs. (Dilation incr. from base 50% to 70%; dmg incr. from base 100% to 140%)
Rank 5: (Increases duration to x sec) vs. (Increases melee damage by x percent)
Rank 6: (???) vs. (???)

Frag Grenade
Rank 2: Increases grenade capacity by 1
Rank 3: Incr. dmg from base 450 pts to 585 pts), aka 30% dmg. incr.
Rank 4: (40% more dmg, aka incr. dmg to 765 pts) vs. (Incr. impact radius from base 5 m to x m)
Rank 5: (???) vs. (???)
Rank 6: (???) vs. (???)

Concussive Shot
Rank 2: Recharge speed lowered from base 4 sec to 3.2 sec, aka 25% faster
Rank 3: Force incr. from base 300 N to 390 N; damage incr. from base 90 pts to 117 pts, aka 30% incr.
Rank 4: (Force incr. to 510 N; dmg incr. to 153 pts) vs. (Impact radius of 1.5 m)
Rank 5: (???) vs. (???)
Rank 6: (???) vs. (???)

Incendiary Ammo
@ Rank 3: Health Dmg Bonus=32%   Armor Dmg Bonus=32%

Disruptor Ammo
@ Rank 2: Shield Dmg Bonus=39%   Synthetic Dmg Bonus=19.5%

Cryo Ammo
* Same as ME2 description except: also targets w/ resistances have their movement speed slowed, but are not frozen
@ Rank 1: Freeze Duration=3 sec

Combat Drone
Rank 2: ?
Rank 3: ?
Rank 4: (Shields and damage are enhanced x amount) vs. (Drone explodes upon death damaging enemies x amount)
Rank 5: (Double damage against enemy shields) vs. (Shock attack can stun enemies for x length)
Rank 6: (Rocketlauncher does x damage with x range) vs. (Flamethrower does x damage with x range)

Overload
Rank 2: Damage raised from base x pts to 180 pts
Rank 3: Recharge speed lowered from base x sec to x sec
Rank 4: (10% more dmg and power jumps to 1 other target for x% less dmg) vs. (Increases damage by x amount)
Rank 5: (???) vs. (???)
Rank 6: (???) vs. (???)

Singularity
Rank 2: Increases duration from base x sec to x sec
Rank 3: Radius increased from base x meters to x meters
Rank 4: (Radius increased to x meters) vs. (Duration increased to x seconds)
Rank 5: (Recharge speed decreased to x sec) vs. (Targets affected take x% more dmg from weapons/biotics)
Rank 6: (Increases radius by 50%) vs. (After duration has ended, implosion occurs with a force of x newtons)

Warp
Rank 2: Recharge speed lowered from base 8 sec to 6.4 sec
Rank 3: Damage raised from base 180 pts to 234 pts
Rank 4: (Increases damage to 306 pts) vs. (Increases detonation force/impact/radius by 100%)
Rank 5: (Damages target x dmg/sec for x length) vs. (Increases weapon/biotic dmg to target by 25% for 10 seconds)
Rank 6: (Does x% more dmg to enemy resistances, aka protections) vs. (Lowers recharge speed to x seconds)

Throw
Rank 2: Recharge speed lowered from base 4 sec to 3.2 sec
Rank 3: Force raised from base 600 newtons to 840 newtons
Rank 4: (Increases force to 1200 newtons) vs. (Increases impact radius to 1.5 meters)
Rank 5: (Damages armor by x percent) vs. (Cooldown is reset if targeted enemy is affected by biotics)
Rank 6: (A second biotic throw field seeks out a nearby target) vs. (Lowers recharge speed to x seconds)

Tech Armor
Rank 2: ?
Rank 3: Increases the shield boost by 30%
Rank 4: (Increases shield blast dmg and radius by 100%) vs. (???)
Rank 5: (All powers' dmg and force increased by 15%) vs. (Melee dmg increased by 50%)
Rank 6: (???) vs. (???)

Amplification
Rank 2: Recharge speed lowered from base 6 sec to 4.8 sec
Rank 3: Damage, force, and duration of powers increased by x percent
Rank 4: (???) vs. (Dmg, force, and dur of powers increased by x percent)
Rank 5: (???) vs. (???)
Rank 6: (???) vs. (???)


 

Discussion Info


Last updated July 3, 2018 Views 1 Applies to:

Thanks for the Wall of Text vader da slayer, CrypticZer0 would be proud, too bad The Lord of War is on media blackout for ME3 for I think that he'd find this fascinating, it does not change my strategies for MASS Effect 3, however, Shepard IS a Soldier, in my not so humbled opinion, of course...:-)

The wall o' text title is mine, how dare you vader! This means war...

Ok I'm just being silly. Thank you for this, bravo good sir.

I wish it explained what the new ones did and perhaps refreshed my memory on the ME1 ones..:S

I'm really curious about the 'Dilation' power, some sort of "flashbang" or something?...:-)

[quote user="Arkham99"]

I'm really curious about the 'Dilation' power, some sort of "flashbang" or something?...:-)

[/quote]Pretty sure that's just referring to the time dilation (slow-mo). Same way heightened AR has a greater time dilation than hardened.

Oh, guess I was just fantasizing about making enemies' pupils dilate against their will...:-)

Shepard would be glowing with Biotic energy, and then all the enemies would be like "Ouch, the sun is really bright! Press the moon button on your T.V.!"