We're excited to announce that we've fully migrated the Xbox Forums to their new home, here on the Microsoft Community forums!
As of today, going to forums.xbox.com will redirect you here to the Xbox area of the Community forums. We've moved all of your existing threads over so you can continue and start conversations with the new forums experience.
We sincerely appreciate the feedback you have provided over this transition and can't wait for you to check out the new Xbox Forums!
Whenever people debate about console graphics, all I see is arguments over resolution and framerates. No one ever talks about polygon count anymore. I remember when consoles were judged solely on how many polygons they could produce.
I know what you mean, but the polygon count is so high now as standard that it doesn't even matter anymore. Back when it was like 250,000 a second or whatever it was, it was a big deal because they were no where near what they are now.
Now that a super high count is normal, the next best thing to clean up is frame rate and resolution.
Projection Range, Clarity & Opacity. It tells you how good your holograms are. High range, with sharp details, and not being able to see through them would be the best. The XBOX 3 and PS7 are working on the tech right now.
With modern consoles being so powerful and when the fuss about Frame Rates and Resolution settles down people will probably focus on the little things like Bloom Lighting, Shadows and Draw Distance, I don't really care about any of them as long as I like
what I see on the screen, but I do hate screen tearing, luckily it's quite rare nowerdays.
Polygon count is still used. Rocksteady just mentioned that [quote]Characters in Arkham Knight are much more detailed, flexing textures and polygon counts three-to-four times higher than in Arkham City. "One character is as big as the polygon count of Arkham
City - the whole environment," said lead character artist Albert Feliu.[/quote]www.eurogamer.net/.../2014-03-05-rocksteady-reveals-batman-arkham-knight-in-detail