And once again these new forums won't let me make an actual link...Grrrrr..Sorry.
"Part of the problem too is that a lot of the stuff we were getting early on were things we couldn't fix in the beta. Map layouts, for example. One of the things that happened pretty early on Thrashball and Trenches was that people were getting trapped in the spawn areas and feeling like they were being spawn-camped. That was something Jim jumped on really quickly and we have new versions of Thrashball and Trenches today that account for that. We weren't able to roll out new maps into the beta to say 'here's that change.'
"We got rid of the two ribbons of killing a guy 25 levels above you and 50 levels over you. Just because, there are other people like Jim who are completionists that are highly offended by the notion that if they started day one and were reasonably good, there would never be anyone 25 or 50 levels above them. They were offended that there were ribbons they couldn't get. So we changed those out. "
There is other stuff as well so check it out.