Host Question

What type of signal is best for hosting.

 

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Last updated July 3, 2018 Views 0 Applies to:

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a good one

What kind of question is that?

Anything over 20mb/sec.

 

Actually it really doesn't matter how good of an internet connection you have. Everyone experiences lag to a degree. There are several factors that determine a good host, the speed of your internet is just one of them.

It doesn't matter. I have a 30mbps connection and this game lags on the PS3 and the Xbox 360.

a non virgin media one as they are rubbish and will either be kicked or lagged to hell

TLDR version:

 

 

Being a host in this game (as well as many other online xbox COD games) is actualy a disadvantage in many situations.

 

 

The explaination:

 

 

Basicaly, becuase the game relies on a host/client connection, rather than dedicated servers, they have to implimnet some form of lag compensation.

 

 

Regardless of speed, consumer internet IS NOT MADE for hosting content like games and many other online hosted features. They are made for connecting to those services, not for creating them and having others connect.  Most dedicated Game servers run through better forms of internet that are not normaly accesable to consumers (I'm not talking "(Insert comany) Buisness class", I'm talking more direct tie-ins to the whole interent back bone).

 

 

The base result of the consumer connection acting as host, is high lag. Most people will be experianceing latency of 100ms+, becuase the host is not running an optimised connection, they are running a consumer connection.

 

 

Without lag compensation, all 11 players besides host would have a latency in the 100+ range, but the host would have a latency of 0. This would give them a ridiculous advantage.

 

 

Its thought that the lag compensators in COD work by averaging the latency of all the players in the lobby (besides host) and then applying a lag factor to the hosts actions based on the average of the latencies within the game.

 

 

This works great in theroy. If you have 11 players with decent connections, all ranging between 100 and 200ms latency, the host would in theroy recieve a latency hit of between 100 and 200ms, probably in the 130-150 range.  This puts them in the same range as all the other players, and thus makes it a more "even" playing field.

 

 

The problem comes from when the loby has one or more players with poor connections (which is likely in a 12 player match). Now the average is being heavily thrown, becuase of the high latency players. If 7 of the players have a latency of 100-200, but the other three have a latency of 200-300, well now the average lag is much higher, and thus the host will experiance more lag, though their connection is great.  When this happens it is identified most redialy by dropped shots. You know, when you shoot a whole clip, reload, and shoot some more, and yet you die. In the replay it never shows you shoot?.. thats cuz the game is just forgetting that it happened, becasue that was you being more ahead of the other player and the game ballancing the system.

 

 

The same thing happens if all the players but one are 100-200, but only one player is realy laggy and red bared and probably in the 500-600 range.  For all the players besides the laggy player and host the game will be fine.  You might have tourhble hitting the laggy player, but your not going to experiance too much lag.  The host will be experaincing lag though, becuase his data is being slowed down more becuase the average lag in the room is higher becasue of the one laggy player.

 

 

All and all, unless you are using some form of corpporate class internet with direct local backbone ties, your best bet is to just get the good internet in your area.  There not much that can be done to avoid lag in this game.  If you find that you have a full connection, but your still laging hard core, your are probably host.  My best recomendation, avoid getting host all together.

 

 

sry bout typos, lazy atm and dont feel like copypasta into word lol. As for credibility, there are many sources available, just google cod lag compensation.

[quote user="Temhotabot"]

Anything over 20mb/sec.

 

Actually it really doesn't matter how good of an internet connection you have. Everyone experiences lag to a degree. There are several factors that determine a good host, the speed of your internet is just one of them.

[/quote]

Err... you only need more than 3 mb/sec upload to be a good host.

Anything over 20 mb/sec upload is ridiculously awesome and for the most part not available to the general public.

Does it matter?

I understand that, but the higher the internet connection speed the better the signal, atleast for most XBL games. In the instance of the Call of Duty titles, it seems that it doesn't matter how good of a connection you have, you still lag more than one would consider normal. There are countries that do get 20+mb/s and they are considered the 'general public'. But I get what you are saying.

 

[quote user="gameshoes3003"]

[quote user="Temhotabot"]

Anything over 20mb/sec.

 

Actually it really doesn't matter how good of an internet connection you have. Everyone experiences lag to a degree. There are several factors that determine a good host, the speed of your internet is just one of them.

[/quote]

Err... you only need more than 3 mb/sec upload to be a good host.

Anything over 20 mb/sec upload is ridiculously awesome and for the most part not available to the general public.

[/quote]

 

I wish I could get 20mb/upload... I cant even get 20mb/download in my area. 2mb up is the highest

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