Just to let everybody know, the Kinect features we're exploring with Halo: Anniversary are optional and won't affect your core gameplay experience. Our mission, from day one, has been to deliver a faithful recreation of the original game, and we remain dedicated
to seeing that through to completion.
Don't have kinect. Nothing will ever convince me to buy it either. Still looking forward to this game though
Well, you have a right to this attitude. But Kinect may turn out pretty good.
The question I have is: "What ever happened to scanning an item and using it with Kinect?" I remember seeing some early Kinect videos that had shown a skateboard being scanned and then used. I could see that being useful especially if a gun, sword, shield,
etc was made to be used with certain games. Viewing the target shooting with GR:FS during E3 it is apparent that the player needs something in hand, say a made for Kinect rifle, that has an actual working trigger and maybe other parts. Then, instead of looking
weird and funny playing Kinect you can actually look like you are playing something and feel more involved. I just do not feel involved when I am just waving my arms around with empty hands. And it would be more immersive to actually have a sword and shield
in a game such as skyrim. I probably would not use it but many would.