Halo 4 patching update.

Gameplay

Reduced the range of the Boltshot's damage scaling over distance. The previous effective range for 1-hit kills was around 20-25'. The range has been reduced to 15'.

Fixed an issue where modified loadouts were not being saved correctly.

Fixed an issue where attempting to sprint while crouching using "hold to crouch" would cause players to be unable to shoot for 1-1.5 seconds.

Fixed an issue where some players were not able to get into matches on new map/game variants after playlist updates.

Fixed a DLC-related Join-in-Progress issue that kicked players back to the title screen.

Fixed various issues regarding glitched Autosentry deployment.

Fixed an issue where one player per session was unable to stay scoped with the Flagnum.

Fixed an issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage.

Fixed an issue for players who had licensed content for the specialization offer, and had the free Map Pack content, but did not have the Map Pass or Map Pack license by displaying a new error message: "You have Map Pack content that requires a license. Please purchase the War Games Map Pass, purchase the Map Pack individually, or delete the Map Pack content from your console."

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Vehicles

Fixed issues with friendly fire against vehicles. If FF is disabled, damage/EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.

Fixed an issue with where the Wraith secondary turret became disabled when shot with a Plasma Pistol. The feature has been updated to be consistent with previous Halo titles.

Fixed a Mantis functionality exploit that allowed pilots to survive planted grenades.

Specific Game Modes

Friendly fire turned off in Flood to prevent exploits.

Fixed Flood character models to allow for Warthog and Mongoose use.

Fixed an inconsistency with King of the Hill deathcam.

Fixed an issue where the Grifball would get stuck in geometry and never respawn.

Fixed the issue for Extraction where players did not regain full control of their character for extended periods of time after interacting with a site.

Fixed multiple Extraction scoring issues, including an overtime fix that ensures that a victory will not be awarded to a team who is controlling the go-ahead extraction point when the game ends.

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Custom Games

Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.

Fixed an issue on Shatter where players couldn't start a custom Dominion game.

Fixed an issue where the Ordnance game options reset when scrolling up or down in custom games.

Fixed an issue where custom game descriptions did not appear in the "Settings" preview screen.

Fixed inconsistencies and bugs in the final death cam for custom games.

Spartan Ops

Fixed an issue where the "Dedicated to Crimson" Achievement could not be unlocked.

Fixed an issue where players in Spartan Ops Episode 6 Mission 1 were able to look around before the vignette.

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Miscellaneous

Fixed a selection of issues where theater clips were missing map-specific audio, including ambient noise and announcer voice.

Fixed File Share preview images for films and map variants.

Fixed issues with in-game translations.

Fixed title screen camera clipping.

Fixed an issue with Forge pieces and the shadows they create.

Fixed aliasing split screen HUD issues.

Fixed an issue where some saved films of Forge games featured no Forge lighting.

Fixed incorrect "change description" text in File Browser.

Fixed assorted crashes.

 

Discussion Info


Last updated July 3, 2018 Views 0 Applies to:

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Still friendly fire in CTF?  Unbelievable.

For the Boltshot, it's really hard to KO someone now.

Not for me it wouldn't be since I get right in their face anyway.  And notice how they turned FF off for Flood due to "exploits." As if CTF doesn't have exploits with it on.  Rarely do I take FF from teammates that are playing to win, but I ALWAYS take FF from flag betrayers and douchebags that actually get a kick out of wasting their time online betraying people for no reason, of course.  Leave it on to keep appeasing them.

well i dont know if all the fixes are a good thing or a too little - too late thing but what it did for me was to erase ALL my loadout info and give me stock loadouts with no armor ability, no tactical ability or support ability ..... without telling me so or some damn pop-up before i go into battle thats says why or "you will need to need re-load your loadouts, as our "up-date" has erased all your loadout info "  

I dont see where they fixed the issue of,  the gameplay continuing,  even after 343 has stopped the game,  after THEIR network problem and gives EVERYONE that played a DNF  ......

WITHOUT TELLING US and we go on playing the game thinking that we might get a victory or better our K/D ratio etc

I'd like to see them fix the damage ratio of being run over by vehicles. Way too many times have I boosted full on from a good 100 feet away in a Ghost, got to full speed, and smashed someone into a rock only for their shields to pop (sometimes not even that) and then they get to hijack me when they should have been sent into oblivion. I realize that that's mostly a lag issue, but if they were to increase damage done by vehicle impacts a little bit, it could probably counter that. Similar to how mutual beat downs were added to combat lag.

~

I have a video on my fileshare that shows a perfect example of what I'm talking about. Otherwise, this TU looks pretty good.

^It would also be nice if you couldn't die by simply being tapped by a vehicle.  I think a Ghost should be in boost mode for it to be a splatter.

Agreed, Almas. A system should easily be able to be implemented... more damage while boosting, less damage without boosting.

Also nothing makes me go, "OMG!  Whatevvvvvver!" when a Ghost is coming towards me and I jump and only my toes scrape the top of the Ghost but kills me and makes my Spartan go straight up in the air as if I were hit head on.  I guess that's lag related too.

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