I've beaten halo 4 twice now (on normal and heroic) and i noticed something interesting about the plot. is it just me, or does the entire plot revolve the protagonists essentially failing every mission until the final conflict? and even then i don't consider it a huge success (see below).
the first one i noticed right away. it's on the first level, when the planet opens up and starts sucking you in. of course when that happened, my first instinct was to run and leap off the spaceship exterior towards the planet (and my death), because that's what kind of player i am. but look at it this way: your mission is to get to an escape pod, and escape the gravity well. what happens? you get halfway there, and you get sucked into the planet, anyway.
the second time through the game i skipped most of the cinema sequences, but the repeated failure to perform was evident throughout the entire plot of the game. from what i can remember, here is a basic overline of key plot details and how the protagonists fail their missions:
MISSION: get to escape pod to escape gravity sucker FAIL: you get halfway there before getting sucked into the well anyway
MISSION: disable tractor beams to send a signal to the infinity FAIL: you disable the beams but the transmission still does not get through
MISSION: get to a signal relay thing to send signal to infinity FAIL: instead of sending a signal, you release dido the sloth
MISSION: destroy the plasma cannons defending the gravity well FAIL: some pelican flies too close and gets exploded requiring you to retrive the equipment on foot
MISSION: convince the crew of the infinity to help stop dido the sloth FAIL: cortana flips out screaming (i could dedicate a whole section to that idiot)
MISSION: shut down... things... in two towers to allow you to get close to dido's ship FAIL: it doesn't work
MISSION: go to a 3rd tower and rearrange towers to keep dido's ship from leaving FAIL: cortana strait up fails to do it
MISISON: land your covenant ship at the space station to alert and assist the crew FAIL: whoops! cortana can't land a ship
MISSION: get a nuke from the doctor and blow up the "weapon" or whatever it is FAIL: "the nuke's not ready yet! it has to be slow cooked or something!"
MISSION: infiltrate the ship and drop the nuke FAIL: instead of launching the nuke, they crash their ship and he has to hand-carry the nuke
MISSION: stop dido before he launches his weapon FAIL: uhhhh according to the epilogue it appears that an entier futuristic mega-city has been decimated so... millions dead. but hey success-ish, right?
i mean i know that the failures and tribulations of a protagonist are important for building dramatic tension in a story, but when you look back at the plot line of halo 4 it seems like a LOOOOOT of failures, most of which could have been prevented by ugrading to cortana 2.0. seriously, she is single handedly responsible for a LOT of these failures in basic performance. seriously, the deaths of everyone in that mega-city are on her shoulders. but when you think about it, she's not a person she's a computer program. so it all falls back on master C and his decision to keep using outdated, faulty software that continues to fail to perform basic tasks competantly...