As a lot of the community knows, "Grand Theft Auto 5" has been announced, and I just wanted to list a few things that should be added and/or addressed from the previous installments, more specifically "Grand Theft Auto IV".
- The ambulances were such an aggravation for me for some odd reason, I had the constant feeling that Rockstar just got lazy with the creation of the Ambulances. The ambulance was just 100% incorrect as far as the light arrangements. The FDNY ambulance lights are not directly attached to the roof, as no other ambulance I have seen. The main lights are usually attached to the bed, hovering above the roof, another aggravating thing that Rockstar never fails to do is the Ambulance's bed-lights, THEY DON'T LIGHT UP! They should most definitely light up in Grand Theft Auto V, no excuses. Also, Ambulances now-a-days are Ford F-350's in a lot of places. The ambulance in Grand Theft Auto IV used the front end model of the Burrito (Van), when I feel it should have used.... a Rancher? which would have made a more bad-**** looking Ambulance.
- Police Cars, please, please, please stay away from the tradition "New York Style" lights.... I hate them, and it seems like a lazy way out of making more eye-popping lights, of course in order to stay true to the replication of New York, these lights were mandatory for Grand Theft Auto IV, Grand Theft Auto V, which is taking place in California, (Confirmed by casting list, leaked a couple of months ago) this is the brilliant opportunity to make more brilliant looking lights... LED light bar on the roof, maybe some LED's on the back window and in the front grill... If you remember, Rockstar Games got lazy with the LED light-bar in Grand Theft Auto IV, the NOOSE patrol car had them and they lit up the very same way the LCPD patrol cars' did.
- The graphics will no doubt resemble "Red Dead Redemption" more than it will "Grand Theft Auto IV", with things seeming more solid and real. The vehicles in Grand Theft Auto IV felt.... fake, the looked real, but they felt fake and light they should make the vehicles in GTAV feel more heavy.
-Customization, as far as the single-player character goes I think you should only be allowed to shave his beard/mustache and change his clothes. That's it, I think too much customization within Single-player leads to the player being detached from the character, even though I was never interested in Niko as a character, I was more attached to him than I ever will/could be to my character from Saints Row, the image just changes too much and there is no personality to get attached too, other than your own and if you're not that kind of person to get attached to yourself, it's hard to get attached to a character that you created, emotionally. It's easier to emotionally invest in a character that has one personality, I'm interested in the kind of careless, obnoxious smart-**** personality, commonly seen on the popular TV shows "House M.D." and "Supernatural", the specific characters obviously being Dr. Gregory House and Dean Winchester. That is the kind of personality that attracts my attention to a male character in any movie, TV show or video-game. We all like other kind of personalities, but most of us are attracted to the careless, obnoxious characters, even though we hate people like that in actuality. It's amusing to see people act like that to other people on-screen. Of course, Dean Winchester had a careless attitude, but he deeply cared for his brother Sam Winchester, and Gregory House had that careless attitude, but he had a deep-love for Cutty and all of his work-buddies. So, just because the character is careless, doesn't mean they have to be emotion-less. But, back to the customization as I evidentally drifted away from the point there lol The multi-player customization is another story, the player should ALWAYS feel represented in multi-player matches by their character, so maybe be able to choose from a list of all of the NPC's or have the ability to change the facial structure in-depth, similair to Saints Row's creationism, and then have all of the clothing (seperate) of all the NPCs. That way if I want to play as a cop, I can wear any police uniform that an NPC wears in game, but still being represented by the face of the character. Vehicle customization would add another quality to single-player, but I would much rather see this implemented into multi-player. Another way to represent your personality through the vehicles you drive, along with the upgrades.
That's all I feel like writing for now lol
IDEAS? SOUND OFF BELOW!