by Christopher Grant on Aug 15th 2011 12:15PM
Ironically enough, the tradeoff for 3D support in Gears 3 will be sub-HD resolutions. "Instead of 720p you're at five something," Fergusson said. "It's a little bit jaggier in certain areas." If it sounds weird to hear an Epic employee suggesting that an Epic game is anything less than a technology high-water mark, there's a reason for it: 3D support "was something that came in really late in our process," Fergusson explained. Instead of building in 3D support from the ground up, Epic instead opted for a post-processing effect that "generally works," he said. The technology is most likely TriOviz, which was accepted into Unreal Engine's Integrated Partners Program last year.
Fergusson says while 3D is still "a niche feature" we'll begin to see better support for it on the Xbox. "As you look forward, in the next [Xbox Development Kit] coming out of the Xbox, it'll have more support for 3D or more higher quality for native support for 3D," Fergusson said. "Moving forward, the Xbox will be able to take it further." And we're sure Epic and its ubiquitous Unreal Engine will be right alongside.