Of course, this would be for BF3 not BC2
This is pretty much war from COD, but I've always wondered why battlefield never has it, because it seems perfectly suited to the game. Please, when you picture this, picture a map like Atacama Desert from BC2.
>There are five flags on the map, as well as each teams bases.
>Flags are placed in a rough line following the map layout.
>Each team starts with no flags, and can only capture the next flag from their base, then the next flag after that (etc A, Then B then C or, if it was the other team E then D then C)
>A team wins by capturing all the flags on the map, then capturing the enemy base, cue final cut scene. (of course the enemy would have a safe spawn area behind their base)
The fastest way to win would be to destroy the enemy base, but of course, the game could go on forever, so....
> The team with most flags slowly drains the enemy teams health, faster with more flags of course, and depleting the enemy teams health would be a win. Team health would have nothing to do with spawning, or the game would dissolve into a very long game of TDM.
>Additional momentum could be given to the team with the highest kills per minuet (separately as momentum from capturing flags) I'm not sure about this idea though.
I hope i was concise enough, and that doesn't sound overcomplicated, i tried to make it a simple as possible. Basically i think this mode would be perfectly suited to consoles (with less players) especially, as it would force both teams to meet in battle head on, and there would be a lot of action. What do you think?