Gameplay w/ Title Update & the 7 new maps.

I haven't seen these videos on here so enjoy.


Gameplay w/ Title Update:

.

http://www.youtube.com/watch?feature...&v=dSrlaIJkm0M

Title Update features seen in gameplay:

1:10 Bleedthrough
2:30 Grenade Bouncing
3:23 Bleedthrough Beatdowns
4:15 NO BLOOM!!!!!!!!!
4:30 Armor Lock Nerfed
5:25 Bleedthrough DMR

.

The 7 new maps:

Beaver Creek - Name Unknown - http://www.youtube.com/watch?v=g7jX8...eature=related



Damnation - Penance - http://www.youtube.com/watch?v=WdfTMW6EHuc

.

Timberland - Ridgeline (Halo PC Map) - http://www.youtube.com/watch?v=WY3aH06jvY0



Prisoner - Solitary (Bad Quality) - http://www.youtube.com/watch?v=MDA5lvv0WB0


Headlong - Name Unknown - http://www.youtube.com/watch?v=dkfJ2NeBK8g


Installation 04; "Halo" from CE Campaign (FF) - http://www.youtube.com/watch?v=kp2gbpAKQyE

.

Hang 'Em High - Name Unkown - Currently no video available

.

Reach might be playable again after these changes.  343i is already off to a good start, let's hope it continues.

 

Discussion Info


Last updated July 3, 2018 Views 0 Applies to:

* Please try a lower page number.

* Please enter only numbers.

* Please try a lower page number.

* Please enter only numbers.

the thing i don't get is, why would they get rid of something that was intentionally put into the game? you people need to grow up and stop complaining.

I'd say they're probably making changes to things that were intentionally put into the game because they were mistakes.

not mistakes, balance.

[quote user="Lord Sion45"]

not mistakes, balance.

[/quote]

If you think the bloom is fine in this game then you don't have much experience with FPSs that use bloom.  That mechanic is absolutely horrendous in Reach.

I never used to see the problem with Bloom until I played about 100 or so games of H3 about a month ago. Then, after switching back to Reach I realized how much Bloom broke the gameplay. It actually is rather significant, and I'm all for the change.

~

I also saw a video of someone playing MLG a week ago where he was in a nice firefight with an enemy. They got each others' shields down, and the enemy moved down a ramp so that you could barely see his head. Sure enough, the guy who recorded the clip (was in 1st person view) fired a random shot which was COMPLETELY off target (probably 5-7 feet away from the enemy's head) and got a headshot.

~

Point is, no bloom = no luck. If you hit the head every time, you'll be rewarded with a kill. If you miss 2 shots against a guy with extreme precision, you'll die just as you should.

I like that 343 is listening to everyone with all the new updates. I'm also loving that the new firefight map has ODSTs to fight with you, something I have always wanted since they first announced firefight!

All those maps look amazing. I was never a fan of headlong though.

thing is that the bloom was there in every halo game, just hasn't been visible. the more you fire, the less accurate you get.

"thing is that the bloom was there in every halo game, just hasn't been visible. the more you fire, the less accurate you get".

.

Reticule bloom has never been in Halo, and the closest it ever got was introducing recoil for H2 and 3's SMG. Spread, which is what was in previous games, is nowhere near as destructive as bloom is.

Dumb question...wtf is bleedthrough? (I thought Bloom had something to do with grenades for a while too so...)

* Please try a lower page number.

* Please enter only numbers.

* Please try a lower page number.

* Please enter only numbers.