Alright, so I for one will be the first one to say I'm really enjoy this beta. It's refreshing as I'm normally a COD player. I absolutely loved the tactics in Rainbow Six Vegas 1 and 2 so finding a game that replicates something like that is really an issue. I've never really played any other Ghost Recon game so I'm not sure how they were, but this seems to be an improvement; or so the GR community is saying. However, I do have some highlights and some frustrations I'd like to bring to the table. These are obviously opinions so treat them as such.
1. The UAV spam is really the only game breaker I've come across thus far. Opposing teams having a UAV up as soon as they spawn ruins the tactical aspect of this game entirely. If the engineer could receive a UAV every 5 or so kills, I would have absolutely no problem with it. I've come across several games where 4 or more of the enemies were UAV spamming and it gets a little frustrating. I have no issue with the sensors as they only last so long and have a small radius.
2. The taser is a little bit overpowered. Not in the sense of actual stopping power, per say, but in terms of quantity of use. Much like the UAV, this too should have a limited amount of uses until the player gets x amount of kills. This prevents spamming or the need to use the taser as a full fledged primary weapon.
3.While not so much an immediate game flaw, it is a flaw none the less. The fact you need to choose between two important weapons or unlocks is ridiculous to me. You're telling me that I have to choose between a Vector and an MSR and never unlock the latter choice? I believe the player should receive both weapons after the class is maxed or if all of the classes are maxed. I don't understand the point of limiting my options by half every time I have the opportunity to unlock something interesting. The MSR/Vector argument is a good one also. I love both weapons and would enjoy having the option to unlock and use both. I'm not sure how the unlock points work, but I truly hope I will have enough to unlock every attachment for every gun. The idea of a player not being able to unlock everything by the end is very foreign to me. Not to compare or start an argument, but COD, Battlefield and R6V allowed you to unlock everything in the game by the end of the leveling
4. I know this a beta, but I figured I'd bring it up. The connection is slightly flawed sometimes and it's spans the spectrum of hit detection all the way to player movement. I have noticed players jumping around and increased amounts of lag at certain times. I have had many situations where I shot first, only to be killed by that individual turning around and taking me down. On another note, the kill cams are also very reminiscent of the Crysis 2 beta that was released before launch. The movements and shooting is very sporadic but I believe they will have that sorted out much like Crysis 2 did in the end.
Overall, I love this game. My pre-order is staying and I look forward to playing it until Far Cry 3 and Black Ops 2 is released. These are just some improvements and gameplay tics that I've come across. I need to ask, am I the only one who's experienced these things? Let me know and we'll talk about improving this game together.