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First Post - Is there as much talking in this game?
I'm playing through DA:O now, and I was wondering if there was just as much talking in the second. I mean, I like immersive RPGs but hearing story after story really leaves me feeling like I just got out of a boring literature class...
It's not necessarily dialog. It's story telling. I can opt out of listening, but then I can't improve their approval of me. So I just keep hitting X over and over. I don't care about the hour-long story of Flemith and her husbands. I don't care about
the Chantry and all that crap. I mean yeah... it's a part of the great story but I get ADD all of a sudden and quit caring. So X button it is then.
Bioware RPGs always have a lot of talking, thankfully they are so amazing that people don't mind listening. Plus it really gets you into the storyline, and make it feel like your decisions and how you treat people matter.
I don't mean to sound argumentative here... but I've played a good bit of Bioware's RPGs. I've played Jade Empire, Mass Effect 1 and 2, and maybe another (feels like I've played more than just ME and JE...). But anyway, I don't ever remember any of the
Bioware games having a fraction of the talking that's in DA:O. I know 100% certain that ME1/ME2 has at most HALF the amount of talking than DA:O. I mean, one of Liliana's stories has more dialog than the whole storyline of ME2.