This link was found by tCruzin4lyfe. That was a good find so props for that. Here's the article:
"With EA announcing a new Dead Space title will be coming next year, fans of the series are no doubt jumping about with glee. Well, brace yourselves: the latest rumors point to Dead Space 3 featuring drop-in and drop-out coop. You heard that right.
Dead Space 3 will see a new character join Issac Clarke in his mission, serving as a guide throughout the main campaign. No name was given, but the man will wear their own RIG suit – though, unlike Issac, this one will emit a red glow from the helmet. When his helmet is off, players can expect to see a lovely scar on his face. We wonder if this is the Shadow Isaac that was mentioned a few months ago.
According to IGN's source, this new character will also serve as a co-op partner, with players able to drop in and out of co-op at whim. However, those playing solo will see a slightly altered story. For example, players in co-op will see Issac and the new character appear together in cutscenes, while those who play solo will only see Issac. As well, Issac’s moments of psychological torment will be absent during co-op play. Well, at least he won’t appear in solo games.
The co-op mode will also see players work together to solve puzzles, using some of Issac’s staple abilities such as telekinesis and stasis. Interestingly, once a player goes down they cannot be revived, the checkpoint will instead be reloaded – makes sense considering the gruesome ways Issac can die in the first two games.
Now, I’m an open minded guy; I don’t really have problems with change in a game. If a studio thinks it’s a good idea to “modernize” or “streamline” their games, I’m all for it. But this just seems… off. It’s not that co-op wouldn’t work in the Dead Space universe – it worked well in Dead Space: Extraction- but for the core titles I’ve always felt that it was about the solo experience, being isolated and able to explore the environment at one’s own pace. That said, if what IGN‘s source says is true, then co-op is entirely optional. Let’s just hope there aren’t any co-op only achievements – since some players won’t likely have an interest in playing Resident Evil 5with necromorphs.
Oh, and apparently Issac is now able to crouch, do evasive rolls and get into firefights with human enemies. Another series of controversial choices."
This will surely be a divisive issue, and everyone's entitled to his or her own opinion. Personally I think the person behind this article is spot on. Dead Space is best served in solo. Co-op will probably take away some of the fear that made the first two so good. But... if we have to have co-op, they're doing it perfect. First off drop in/drop out co-op is perfect. Co-op games are very frustrating where if someone leaves, the game ends. Props for that. Like the person said, we don't have to play the game in co-op if we want to. Perfect. I still feel Resident Evil 5 was lessened by having a forced co-op partner with us at all times. Whether we liked it or not, there was someone hold our hands at all times. Didn't have that same "Oh ****!" feeling like the previous games. I'm glad to hear that DS3 will give us the option to play it in solo, or with a friend.
It especially sounds interesting to me that we'll be able to play through the game in two different ways, depending on if it's solo, or co-op. This is the first I've heard of Shadow Isaac and that intrigues me very much. With him playing through the game with normal Isaac, the dynamics should be interesting. Ying and Yang perhaps... Besides the visual differences, sounds like his personality will be greatly different from normal Isaac's. Very cool how the story will be a little different depending on how you play it, giving a different feel for the two. "As well, Issac’s moments of psychological torment will be absent during co-op play." Also cool that the cutscenes will be different when one mode is played. I find it lazy and lame when games that have a separate co-op mode, have the same cutscenes, just showing one character in both versions. Seems like they're really going to be careful with co-op because they know some fans will be up-in-arms about it.
It's cool that there will be co-op puzzles that require kinesis and stasis. Should be a more calm break from all of the necro killing. Also cool that if one player goes down, you must revert to the previous checkpoint. There will be no hand holding like there is in RE5 and the LFD's. Sounds like there will be no revival. This will probably and hopefully make the co-op mode a little more intense, and encourage more teamwork. Hopefully this will cause less people to play through the game Rambo style with no fear of the consequences, as seen in RE5 and the LFD's.
After the first game, the developers made DS2 more action-packed and theatrical because a lot of people complained the game was too scary. Many people complained at this move, but in the end I feel it turned out great. Very theatrical and more action-packed, but just as scary. Hopefully the game is still scary (I'm sure it will be) with the new control abilities like crouching and evasive roles. More control in my opinion is a good thing. I'm pretty sure they will stay true to the horror-filled tension that is so great about the series. I hope so at least.
To sum up it sounds like we DS fans will be able to have our cake, and eat it too. We won't have to play with a partner, but we'll have the option to. After I beat the single-player mode FIRST to completion like I did in DS1 and DS2, I'll be able to switch over to co-op for a different experience. Personally I really enjoy co-op games, and enjoy playing them just to play them. Never gets old for me playing them while helping others to complete things. Should add much longevity to the game for me. I was sort of hoping if there was co-op, Ellie would be the second player, but Shadow Isaac sounds cool too. With everything I hear about the game, I get more and more excited. Can't wait!