Dead Money is soooooooo frustrating

It's unbelievable how annoying this DLC is. I like it though.

 

Discussion Info


Last updated July 3, 2018 Views 5 Applies to:

* Please try a lower page number.

* Please enter only numbers.

* Please try a lower page number.

* Please enter only numbers.

It's easier if you look around for stuff.  You can find quite a number of Sierra Madre chips (well, a snowglobe worth 2000 chips) and energy weapons ammo if that's why it's frustrating

yeah I ended up right at the part with the tower where you start the fireworks and had to make it back to the main plazza without getting shot. I had no stimpacks and only a bottle of water which kept me at around 15hp. I will admit this though in hindsight, it was one hell of an awesome challenge

It is difficult, I now stick to letting my followers do the work while I sit back in a corner and slowly regain health since im outa ammo.

Here is a tip, get the snowglobe. It will net you 2000 chips which you can use to spend on stimpacks and doctors bags. It made the DLC more fun for me in the end. Also, use the unarmed weapons such as the bear trap fist which will conserve your ammo.

If you have a high luck you can win big in the Casino as well. I think i walked out with around 10,000 chips or so, played some blackjack.

For me the most infuriating bit of Dead Money, was trying to get the Sierra Madre Vault. I tell ya, that is one WELL protected vault...

Characters built for unarmed or melee have an advantage here, as it is easy to conserve ammo and allows you to spend more on stimpacks, should you need them.  The rarity of places to sleep is one of the things that makes this add-on difficult, as it forces you to rely on alternate sources of healing.  On the other hand, if you explore thoroughly you'll find quite a few stimpacks and a lot of chips, so keeping an adequate supply shouldn't be too difficult, provided that you don't have to spend all your chips on ammo.  If you have a lot of trouble then you may want to consider loading an older save and getting your level a bit higher before you attempt the Sierra Madre.

The most frustrating part for me was finding and dealing with all of the speakers.  Is it just me, or did it seem like those were designed just to aggravate players?

I thought it was pretty easy...

[quote user="phyrian"]

Characters built for unarmed or melee have an advantage here, as it is easy to conserve ammo and allows you to spend more on stimpacks, should you need them.  The rarity of places to sleep is one of the things that makes this add-on difficult, as it forces you to rely on alternate sources of healing.  On the other hand, if you explore thoroughly you'll find quite a few stimpacks and a lot of chips, so keeping an adequate supply shouldn't be too difficult, provided that you don't have to spend all your chips on ammo.  If you have a lot of trouble then you may want to consider loading an older save and getting your level a bit higher before you attempt the Sierra Madre.

The most frustrating part for me was finding and dealing with all of the speakers.  Is it just me, or did it seem like those were designed just to aggravate players?

[/quote]

Hah, I agree. Those damn speakers annoy the hell out of me.

 

Where can I find the snowglobe, guys? I'm only on the quest where you just enter the Sierra Madre casino, I gave up out of frustration.

 

And yeah making it back to the Villa was suuuuuuuuuuuuper annoying, I only had a couple of stimpaks.

 

[quote user="CrazyMvM94"]

I thought it was pretty easy...

[/quote]

 

Well aren't you special. How about giving advice instead of just saying "I thought it was easy"??

 

* Please try a lower page number.

* Please enter only numbers.

* Please try a lower page number.

* Please enter only numbers.