'Fanboy' - a term used by people on the Xbox Forums to slate somebody for liking something or defending it. Seriously, people on here need to grow up. If you do not like something then you are entitled to state why and that opinion is your own, but branding
someone a 'Fanboy' because you don't like something is both pathetic and ridiculous. On topic - the campaign actually interests me this time around but I'm more excited about the multiplayer aspect of the game. Offline game play will still be fun regardless,
let's not forget what most people used to love doing on the older games. Stealing cars, killing people and having a riot. I will be doing all of those to stall my boredom and continue playing the actual story campaign when I am good and ready to. I can't agree
that 100 hours seems likely, but I can expect something close to that region. I am incredibly excited about getting this game because yes I do love GTA. Guess that makes me 'fanboy' though right?
I LOVE the fact multi-player is postponed until weeks later. I know people on my FL who play GTA4 75% of the time, and STILL haven't beaten campaign. Such a nice story that game had too. Something tells me there won't be as much emotion in this one's. I'm
fine with just blowing stuff up haha.
[quote user="A1 KILL SAUCE"]I can see what you are saying, but I disagree. I have no problem going from one side of a map to another if there are "random" encounters/events a long the way. It makes gameplay much more immersive rather the simply allowing
the player to just fast travel at any given time. [/quote]Those random encounters just end up irritating me if they are too numerous.
I'm currently replaying Arkham City and boy do all the little things get tedious as you are travelling about. Such as rescuing the political prisoners or Zassz's phone calls. The latter of which mentioned there sends you off to the other side of the map to
where you were going, meaning you have to drag yourself back there again, likely having to go through more encounters.
Problem is that developers need to strike a good balance between such things to give the player a feeling of the city being alive and not making the travelling feeling tedious. I don't think one open world game has yet managed it, for me at least.