All credit goes to Anchorman Mazda.
This post is from the old Xbox Forums but since Microsoft is going to shut the forumsarchive down after a while I thought I'd post this useful guide here again:
Need For Speed Carbon Complete Guide
Racing Styles and Types
Welcome racers … to Palmont City. Up until now you have been racing on level ground … but now … get ready for a new style of racing … that offers that extra level of racing, style and speed … get ready to hit the streets and canyons of Palmont City as you enter this Complete Guide for Need For Speed Carbon.
There are 14 different styles and types of race in Palmont City. They vary in difficulty, technique and length … here is a list of the race types available to you in this game.
Circuit – Lap based racing. Eight racers drive around a set course for x amount of laps.
Sprint – Point to point racing. Eight racers speed through the streets to get from the start to the finish in as little time as possible.
Drift – Utilise the ultimate combination of handbrake, speed and turning to get your car sideways as you slide around the track. Getting the highest possible speeds and getting your car into the biggest slide possible for the longest time possible is what all drifters aim to achieve.
Speedtrap – Similar to Sprint racing … except this time your ultimate goal is to get the highest speed possible as you pass by each speed camera (speedtrap). The highest overall average speed wins. Be careful … once the first racer crosses the line, points are deducted ever moment or so from the drivers still on the track.
Checkpoint – Similar to Sprint … except this time you must get past each tollbooth in time. As you pass each one you receive extra time to reach the next. It is essential that you do not miss one.
Canyon Sprint – Race down the side of a canyon against four other racers in an all out duel to the finish. In Canyon Sprint there are boundaries so falling off is not an issue.
Canyon Checkpoint – Race down the side of a canyon against the clock to pass each tollbooth on time.
Canyon Drift – Forget the track … this style of race requires ultimate handling and precision driving. Just like track based drift except this time … you race down the canyon as you try to hit the highest speeds while keeping clear of the edges and mountain walls. Be careful though … the edges of the canyon are fragile … one slip and your car goes over the edge and your race is over!
Canyon Duel – Forget whatever you knew about street racing. The ultimate test of a racer’s skill comes down to this. A two-part race … one against one. The first part involves one racer speeding down the canyon to get the largest possible gap between his rival as he drives to the bottom of the mountain … all while the other racer tries to stay as close as possible. In the second part … the hunter becomes the hunted and vice versa. The racer with the highest score takes home the win. If either racer falls off the side of the mountain, it is considered an automatic win for the other racer. Similarly, if the racer trying to “get away” is overtaken for 10 seconds (without the racer regaining first place) then the racer who overtook the “hunted” racer wins. In addition, if the race trying to “get away” gains a large enough gap, and is able to keep this gap for 10 seconds, he will automatically win the race.
Race Wars – A circuit race with a twist. A race war will involve a large scale circuit with an extraordinary turn-out of racers. Nineteen other racers to be exact … and three laps.
Pursuit Evasion – A traditional police chase. Once the chase has started use what ever you can, let it be speed, force and pursuit breakers to get the Five-O away.
Trade Paint – Simply put, a method of counting how many patrol police cars you have hit during a chase.
Pursuit Knockout – A Knockout race with a twist. For starters, in a Pursuit Knockout, the last racer to complete the lap will be automatically converted into a police car. This will continue until there is one racer still remaining in their street car. Once this is done the racer must complete two laps of the race before the time is over. In the time of the race … all police cars must aim to bump, smash and block the racers … hopefully stopping the final racer before the time is out.
Pursuit Tag – One racer becomes the street racer … and all others Police. It is up to the street racer to evade the police for the longest time possible. The Police Car which “Busts” (gets the street racer in a stationary position for a certain period of time) becomes the newest racer and the street racer is now a Police Car. If no-one busts the street racer, the closed police is automatically made the street racer by default.