LOL. I'm quite intrigued how you have your clan set up; you seem to incorporate quite a lot into your clan. However, what puzzles me the most is that you have Police, NOOSE, Detectives, Aviation, FDLC, and Civilains. I'm just curious: how do you manage all
these in a 16-player game?
That is why I try to move around and make clans for other games; not just focusing on one. For instance, I've made clans for GTA IV, Need For Speed, TDU2, etc. I just like to keep them low-key. GTA V will be one of my most succesful clans yet!
NOoSE substitute as police officers until called, then they show up and take control of the situation as NOoSE. Basically, normal police officers with extra training.
(The NOoSE label makes the officers feel more important) lol
(Commissioner's spot does not count as a player)
8. Police Officer (Patrol)
9. Police Officer (NOoSE)
10. Police Officer (NOoSE)
11. Police Officer (NOoSE)
12. Police Officer (NOoSE)
13. Police Officer (Aviation)
14. Firefighter (Secondary Paramedic in Firetruck - Adds extra realism)
Yes; it looks a bit more for the police but that is because we had too many people wanting to be civilians and not enough police were present, so we strengthened the police side to make sure we have the whole area covered. I take on the NYPD's patrol style:
"Saturate a large area with as many officers as possible". We took Aviation out because we couldn't find anyone who would do it right. Plus we patrolled around in precincts, so the area was covered by ground units. Also, FDLC was useless IMO and the clan's
because of what I said in a previous thread.
You also showed that you had a detective bureau. Where are the detectives?
Well, in real life when there are car accidents a paramedic and a firetruck shows up. Since we do not have any actual fires in the clan, we just ask one of the paramedics to drive a firetruck and show up to anything a paramedic would. Shootouts, collisions,
bomb threats, etc.