We're excited to announce that we've fully migrated the Xbox Forums to their new home, here on the Microsoft Community forums!
As of today, going to forums.xbox.com will redirect you here to the Xbox area of the Community forums. We've moved all of your existing threads over so you can continue and start conversations with the new forums experience.
We sincerely appreciate the feedback you have provided over this transition and can't wait for you to check out the new Xbox Forums!
Damn there are some cheating fools (trying to keep it PG-13) on this game. It's been a while since I've enjoyed a MP FPS like Titanfall, but geez, there needs to be a better system to report these people! Sorry. /endrant
I'm sure this was just a rage post. The closest thought I've ever come to cheating was when a player came at me with a jump kick, and I filled him with bullets as I backed away, his kick did land but not to kill me. On the kill cam though, he was way closer
and all up in my ish with his jump kick. Bottom line, I died but didn't think I deserved it but hey!
I notice a few glitches since last update. Especially with the kick. A few times I was kicked to the side or enough in front of me where it shouldn't registered as a hit. Games been weird a last couple of days to. Don't think its cheating. Been very
one sided lately.
I dont have TF yet, but come on, we all know that Respawn is made up from Infinity Ward guys mostly, and IW made the most hacked Call of Duty EVAR! There were no dedicated servers back then and it was several years ago. Maybe they have tighten up the ship?
I havent heard of any TF hacks yet though.
Prolly the thing that is happening most is this; Players server hopping. By that I mean, a U.K. or European player intentionally sets their server to a U.S. one (or vice versa) to intentionally force lag. Playing on foreign servers generally makes the person
doing so damn near un-killable due to lag. Is it cheating? Not strictly speaking, but it is for sure intentional lag manipulation.
This is a legacy problem with all games that use dedicated servers. What dedicated servers fix, in regards to P2P multiplayer, is offset by the relative ease that players can abuse server hopping and the like.