We're excited to announce that we've fully migrated the Xbox Forums to their new home, here on the Microsoft Community forums!
As of today, going to forums.xbox.com will redirect you here to the Xbox area of the Community forums. We've moved all of your existing threads over so you can continue and start conversations with the new forums experience.
We sincerely appreciate the feedback you have provided over this transition and can't wait for you to check out the new Xbox Forums!
I realize your situation, but the problem with this is people can grief your world. Some random person could join and be able to destroy anything, then have it saved. Trust me I wish the same but there needs to be a safer way for this to work out. Maybe
codes to get in like the PC version?
The best you could do at the moment is leave your Xbox on and the world running. If you set it to only allow your friends to join there's a smaller chance of people you don't trust joining the game and griefing up your world. It all depends on how much you
trust your friends in your world.
There should be a way to let other players stay in the world after the host goes offline. A way to do this would be when a player who isn't the host saves, a message pops ups saying "Save Pending Approval". The game does save, but when the host comes back
and sees the "Save Pending by <gamertag>", he can go into his world and look around before he approves or denies the save. If he approves, the world hard saves. If he denies, the world goes back to the last save before the pending save.