We're excited to announce that we've fully migrated the Xbox Forums to their new home, here on the Microsoft Community forums!
As of today, going to forums.xbox.com will redirect you here to the Xbox area of the Community forums. We've moved all of your existing threads over so you can continue and start conversations with the new forums experience.
We sincerely appreciate the feedback you have provided over this transition and can't wait for you to check out the new Xbox Forums!
well...thats a whole lotta hills and valleys between A and B......maybe you're making alot out of a non-issue
[quote]"In a game where it's more authentic, when you have a gun in your hand and a child in front of you what would happen? Well the player would probably shoot that child"[/quote]
Directly from the executive producers mouth. I'm not trying to make an issue, I'm just somewhat perplexed as to how he came to the conclusion that gamers love killing children. I don't think most people were laughing maniacly when they played through "No
Russian" in MW2. Most people were absolutely disgusted, which I think proves the opposite of what this dev said.
Sorry man, people were not disgusted by the MW2 level. Have you put on your headset while playing MW2 or Black Ops? The level of depravity in the XBL community is...disheartening. The way these people think and behave in social video games leaves no doubt
that when presented with the option of causing mayhem in a video game to be "silly" or to see what will happen, the majority of players will choose the option they think breaks the rules of the game. How many people do you think played GTA IV without killing
a civilian just to be funny or to see what would happen? DICE is trying to tell a mature story in a real-world setting. It's telling a story it wants you to take seriously. It wants you to be fully engaged in what it's trying to show you. If they simply gave
you the option to break away from that, it wouldn't do anything but detract from the atmosphere they're trying to build. It's not a removal of free will or censorship, it's artistic direction. Movies aren't "choose your own adventure" style. Why would the
developers add something to their game that takes away from what they want to accomplish? It's a non-argument.