So, I've had this fumbling through my mind for a while, and wanted to start a discussion with my fellow gamers. Anyone often feel that part of the problem today is the need for games rival Hollywood blockbusters in terms of visuals and production values? Basically, having a unique art style is better than the muddy brown textures and constant need for realism that plagues many games today. Isn't one of many criticisms of current Final Fantasy titles Square's need to make everything like an over the top movie?
And this isn't an attack on realistic environments or characters. My issue stems from seeing the Triple A titles like Gears or Call of Duty seen as the prime example of games to look like, whereas games like Bioshock and the Batman: Arkham series clearly use a realistic module accompanied by a unique and detailed art style that sets the tone of games brilliantly.
And on the other end of the spectrum, games with not high production values, and exaggerated art styles far from realism, such as Catherine or Tales of Vesperia, look perfectly fine, if not, more interesting than say, I don't know, Turok for the gen, Rainbow Six : Vegas, Double Agent etc. Okami is one of the most beautifully looking games I've played, and that was a last-gen title.
Even on a extreme, minimalist approach, we got Limbo. The simple sound effects, unique backgrounds, and monochrome style clearly resonated well with gamers and critics a like.
Overall, while realism has its place, and so too, games with amazing production values( I love Uncharted!), not every game needs to rival the Triple A' nor do they need to be realistic.